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script_brushmodel's are invisible

Posted: May 27th, 2013, 7:37 pm
by pcbouncer
every time i make a script_brushmodel its invisible after i compile and run the map. please help

Re: script_brushmodel's are invisible

Posted: May 27th, 2013, 10:00 pm
by pcbouncer
solved.

Re: script_brushmodel's are invisible

Posted: May 28th, 2013, 12:11 am
by pcbouncer
if anyone would lke to know- there's a certain distance from the starting point where things become invisible like players. It does the same for brushmodels

Re: script_brushmodel's are invisible

Posted: May 28th, 2013, 12:12 pm
by Jewel
Ty i had this problem too, fixed by teleporter :lol: