Custom Locales

Have questions about CoD4 mapping that aren't covered in the tutorials section? Post here!

Moderator: Core Staff

Post Reply
fishy
CJ Wannabe
CJ Wannabe
Posts: 30
Joined: June 24th, 2012, 2:51 pm

Custom Locales

Post by fishy » December 16th, 2012, 3:35 pm

I've created a locale to organize my custom textures, but in radiant when I select the locale it shows most of the textures in the default game. I have to scroll through a massive list to find my textures, anyone know why this is happening and or how I can fix it?

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: Custom Locales

Post by Rezil » December 17th, 2012, 4:02 pm

Make sure all other filters are set to 'all', make sure your locale actually has any textures for it, also when creating your custom textures try to be as specific as possible(sort, usage, locale, material type etc.)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

fishy
CJ Wannabe
CJ Wannabe
Posts: 30
Joined: June 24th, 2012, 2:51 pm

Re: Custom Locales

Post by fishy » December 17th, 2012, 4:56 pm

Rezil wrote:Make sure all other filters are set to 'all', make sure your locale actually has any textures for it, also when creating your custom textures try to be as specific as possible(sort, usage, locale, material type etc.)
Filters on all and locale does have the custom textures in it. I also try to be specific although "sort" is set to default. When the custom locale is selected it only removes tools and case textures from the texture preview box, leaves the rest.

fishy
CJ Wannabe
CJ Wannabe
Posts: 30
Joined: June 24th, 2012, 2:51 pm

Re: Custom Locales

Post by fishy » January 2nd, 2013, 6:43 am

Problem solved, it has to do with the locale.txt the following code box is how my locale.txt was when it dd not work.

Code: Select all

// Each line is a separate locale.
// Blank lines are allowed.
// Locales may have spaces in their names.
// Leading and trailing spaces on a line get ignored.
// The order is the order in which things appear in Radiant.
// <separator> is used to add a separator line in Radiant.

case
test
tools
decal
<separator>
Middle East
Chechnya
Generic
<separator>
Custom Textures
But adding 2 words before "Custom Textures" seems to fix the problem here's the fix.

Code: Select all

// Each line is a separate locale.
// Blank lines are allowed.
// Locales may have spaces in their names.
// Leading and trailing spaces on a line get ignored.
// The order is the order in which things appear in Radiant.
// <separator> is used to add a separator line in Radiant.

case
test
tools
decal
<separator>
Middle East
Chechnya
Middle East
Chechnya
Generic
<separator>
word1
word2
Custom Textures
If I replace the "word1" and "word2" with a space or separator it goes back to the same problem. so it must be filled with text of some sort.

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests