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New method of bouncing | The Blockbounce
Posted: July 29th, 2012, 4:56 pm
by runescare
Re: New method of bouncing | The Blockbounce
Posted: July 29th, 2012, 5:10 pm
by x0ozero0x
I wonder if this only works with other players or will it work with objects say you hit a wall then move into a bounce. The angle of the bounce and the velocity of the player must play a big role I guess.
Re: New method of bouncing | The Blockbounce
Posted: July 29th, 2012, 5:29 pm
by runescare
Actually it's not about the angle of the blocker but the higher up you place the blocker the harder it is to bounce but the higher you will go when you bounce and vice versa. But the trick to doing this is that u don't hit the blockers head u just barely tap his body and that will direct you into the bounce.
Re: New method of bouncing | The Blockbounce
Posted: July 29th, 2012, 5:47 pm
by kie2k8
x0ozero0x wrote:I wonder if this only works with other players or will it work with objects say you hit a wall then move into a bounce. The angle of the bounce and the velocity of the player must play a big role I guess.
http://www.youtube.com/watch?v=VRtkKqdx ... age#t=566s
is this what you mean? i no its small bounce but its a 90 degrees turn by using wall to block?
Re: New method of bouncing | The Blockbounce
Posted: July 30th, 2012, 8:34 pm
by Pedsdude
Presumably this is very difficult to hit, because the head is so tiny? If you're even slightly out, you'll go in the wrong direction, or just stop on the head.
Either way, nice find

Re: New method of bouncing | The Blockbounce
Posted: July 30th, 2012, 9:12 pm
by runescare
actually peds you dont hit the head , as your going into the bounce sidways by tapping the body which isnt too hard to do, i found that bounce from higher up 2 days ago and hit it within 5 minutes when i made the video but as i was saying you tap the body which corrects the angle and lets you hit the bounce. You do lose some height but if you angle the blocker up higher you will have more speed hitting the bounce but you will have a smaller chance of hitting the blocker correctly and hitting the bounce.