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satellite dish prefabs required,
Posted: April 21st, 2011, 5:26 pm
by steveuk
satellite dish prefabs required, where can i find them in radiant, also is there any i can download as i want to use the prfab as a jump/bounce item on my jump map, the one ive found is'nt realy any good, ya cant bounce on it, i need one that you can bounce on, please leave info here ASAP.
one i found in radiant dont bounce, i need ones that allow a bounce,or is there a way to add a bounce to prefabs/xmodels?
Thanks
Manickiller
Re: satellite dish prefabs required,
Posted: April 21st, 2011, 9:04 pm
by steveuk
i did the ALT_PGDN but it didnt show no clipping, so i made a texture clip up myself, as shown here,
and edited to make an angle, then i moved it over to the Sat Dish, i now have it like pic 2
I now just compiling the map which will take about 30-mins, then i can try it, it a big map now lol with 5 levels, the 5 being the biggest one and the last one..lol
One problem was i was'nt sure what clip tool to use, as there a few to pick fro, so im trying no sight clip, hope that works.???
which would you say to use.??
Re: satellite dish prefabs required,
Posted: April 21st, 2011, 9:08 pm
by Rezil
clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
Re: satellite dish prefabs required,
Posted: April 21st, 2011, 9:18 pm
by Drofder2004
Rezil wrote:clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
For the sake of continuity, use clip_nosight_metal.
Re: satellite dish prefabs required,
Posted: April 21st, 2011, 11:13 pm
by steveuk
Drofder2004 wrote:Rezil wrote:clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
For the sake of continuity, use clip_nosight_metal.
Clip-no-sight did work, not a bad bounce, but im going to try no-clip-metal see how that goes, will let ya know later, or tomorrow.
Re: satellite dish prefabs required,
Posted: April 22nd, 2011, 1:13 am
by Drofder2004
steveuk wrote:Drofder2004 wrote:Rezil wrote:clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
For the sake of continuity, use clip_nosight_metal.
Clip-no-sight did work, not a bad bounce, but im going to try no-clip-metal see how that goes, will let ya know later, or tomorrow.
It only changes the properties of the texture, mainly sound. It doesn't matter which you use, but for metal objects, you should get used to using metal clips.