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No models at all!!
Posted: August 1st, 2005, 8:55 pm
by Ghoti
Whenever I try to put a model in my map(cow), it just..isnt there! I used the misc_model thing, but it just..isnt there!
Posted: August 1st, 2005, 9:13 pm
by MuRpHy*
have you checked
http://www.modsonline.com for the tutorial on placing objects in?? thats a good way to do it... its explained there i believe
Posted: August 1st, 2005, 10:36 pm
by Grom
Just mark the model, go to the enitity editor (N), and change the value to "xmodel/modelname". Then the model should appear.
Posted: August 1st, 2005, 10:59 pm
by Ghoti
AHH Still doesnt work

Posted: August 2nd, 2005, 12:09 am
by Grom
If you didn't understand my last post, you have to change the "xmodel/modelname" to whatever the model is called. In your case, it will be like this: "xmodel/cow_standing"
Maybe the entities is showed as a bounding box. Try to go to View --> Entities as --> Skinned and see if you can see the model now.
Posted: August 2nd, 2005, 12:20 am
by Ghoti
Yeah I tried that..still wont work
Posted: August 2nd, 2005, 1:34 am
by Drofder2004
How to Insert Models
-Right-Click on 2D window
-Select Misc then Model (You should now have 3 things, the entity window, and open dialog and a red box on your map)
-Close the Open Dialog
-Type in the Key and Value as...
Key - Model
Value - xmodel/<model> (Where <model> is the full model name)
Ok, there is one more way, which will be easier if you do not know the full name of your model (or cannot spell

)
Easier Way
-Go to your Main folder and find pak0.pk3
-Open the pk3 using Winrar
-Extract the "xmodel" folder to your Main directory (Default = C:/Program Files/Call of Duty/Main/)
-Open Radiant
-Right-Click on 2D window
-Select Misc then Model (You should now have 3 things, the entity window, and open dialog and a red box on your map)
-This time do not close the open dialog, instead navigate to the xmodel folder you just extracted
-Find the xmodel you want and click OK
-Now, in the Key and Value Box you will see
Key - Model
Value -
c:/program files/call of duty/main/xmodel/cow_dead
-Delete the part in Bold to make xmodel/cow_dead
And btw, if you didnt know... there are 3 cow models...
xmodel/cow_dead
xmodel/cow_dead2
xmodel/cow_standing
Posted: August 2nd, 2005, 2:13 am
by Ghoti
Ok..did that, now my models show up invisible!!!!!!!!!!!!
Posted: August 2nd, 2005, 6:26 am
by Drofder2004
Ghoti wrote:Ok..did that, now my models show up invisible!!!!!!!!!!!!
Press F.
Click on all the buttons (except for Blocks and Names), then clikc update.
Posted: August 2nd, 2005, 5:52 pm
by GoatFarmer
I'm haveing the same problem and i tyed everything that u guys have posted and the model is there its just invisable in the map when i test it... like i can jump on top of it but i cant see it.
Posted: August 2nd, 2005, 6:43 pm
by Ghoti
^^^^^^^^^ Same problem
Posted: August 2nd, 2005, 9:53 pm
by Neon
V. kl sig ghoti V. nice... i take it u made it urself?... lol nothin to do with the topic but meh....
Posted: August 2nd, 2005, 11:02 pm
by Drofder2004
Neon... Graphics Section tbh
And guys, a few questions...
1. Can you see the model in Radiant?
2. Which method did you insert the models with? (Misc_Model or Load<Collmap)
3. Which model are you having the problems with, or is it all?
Posted: August 2nd, 2005, 11:25 pm
by GoatFarmer
1)Yea i can see the model in the radaint just not in the game.
2)i use misc_model.
3)right no all i no im having problems with is all the cow ones and dawnville_pencil.
Posted: August 3rd, 2005, 5:14 pm
by Ghoti
WOW..it just randomly..worked
I am using the searchlight model, does anyone know if you can change the path of the light?