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Skinning tutorial

Posted: September 13th, 2010, 5:17 pm
by BatterY
My very first tutorial which I actually had patience to put some effort, so don't be harsh :)


Programs used:
- GIMP 2
- PakScape


1. Finding default skins

Open up pak3.pk3 found in Call Of Duty/main
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Find a file called: "m1carbine.dds"

Make a new folder in Call of Duty directory, named something like: "my skin mod", copy the m1carbine.dds into your new folder.

2. Editing .dds files

Open m1carbine.dds in gimp(note: you need to install dds-plugin before this)

When you open the file, a popup appears. Just toggle Load Mipmaps off, since we don't need them.
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For the simplest editing/result, we're going to deesaturate and darken the skin so it looks "cool".

Click Colors > Desaturate and choose "Average" then click OK.
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Then change brightness and contrast in Colors > Brightness-Contrast
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And we're done with editing! Save the image.
3. PAKing and testing

Now you should have an edited m1carbine.dds in your "my skin mod" folder.

Open up PakScape, make a new file and add a new folder, name it "skins"
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Copy the m1carbine.dds into the skins folder. Save the file as .pk3 into "my skin mod" folder.
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Launch CoDMP.exe, select mods, then your mod folder name, click launch and start a new server.

Done!

Re: Skinning tutorial

Posted: September 13th, 2010, 6:29 pm
by Moustache
I didn't read the tut because I don't have cod1.

But wouldn't it be smarter to make a tut for something more active?
Because cod4 is more played then cod1 so I think more people would find your tut useful if you make one for cod4.

Re: Skinning tutorial

Posted: September 16th, 2010, 2:08 am
by towelie
can you give a tut on how to do this with a character model o.O?

Re: Skinning tutorial

Posted: September 29th, 2010, 1:51 pm
by BatterY
Well, I chose the carbine, because it's in 1 single file. When it comes to player skins, they're in multiple files. For example the head, boots and body are in different files. But sure, I try to make a TuT for it :)