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				Not really help but
				Posted: August 4th, 2010, 7:13 pm
				by Ykarus
				Since i have broken my arm im really fed up playing wow all day so i set to my radiant and just started mapping...
after a work of 3-4 hours i completed some ye dunno how to call it maybe park
I found a preference in the internet which i used 
http://view.stern.de/de/picture/1079145 ... 10x510.jpg
Just tell me if u like it or not or if u can see anything i could improve.
 
			
					
				Re: Not really help but
				Posted: August 4th, 2010, 7:46 pm
				by Soviet
				Very nice, good blending of models and brushes, that's something I have trouble with.
			 
			
					
				Re: Not really help but
				Posted: August 4th, 2010, 8:29 pm
				by Ykarus
				mhm im not going to make real maps so i fokus on the detail 

 that works most time 
Thanks for positive supply 
maybe im gonna post more of my prefabs 
 
EDIT:
I added a trench ... really breaking your arm is a great idea to map! 

 
			
					
				Re: Not really help but
				Posted: August 4th, 2010, 9:29 pm
				by Hoogie
				Looking good!
			 
			
					
				Re: Not really help but
				Posted: August 5th, 2010, 9:40 am
				by waywaaaard
				Worsth things I've ever seen. Please shoot yourself ^^
			 
			
					
				Re: Not really help but
				Posted: August 5th, 2010, 2:11 pm
				by Ykarus
				hm i think i got a deja vu did u say that to me before ?
			 
			
					
				Re: Not really help but
				Posted: August 5th, 2010, 2:21 pm
				by Drofder2004
				In the trench picture you are using brushes that are clearly not aligned (hence the thick black line in the middle square).
I advise use of terrain/patches and using the weld function.
			 
			
					
				Re: Not really help but
				Posted: August 5th, 2010, 4:45 pm
				by Ykarus
				Hm tanks to Drofder
that really confused me ... i checked it 10 times in radiant and finally compiled -.- looked well ingame 
Must be my bad pics ingame the are in line...-.-  hm or maybe its caused by the rotation^^
Btw i finally used this mirror texture first time in a map this is the pic to it 

 
			
					
				Re: Not really help but
				Posted: August 5th, 2010, 6:59 pm
				by Drofder2004
				Its the rotation that is doing it, and by doing it you are potentially going to cause errors in compiles.
The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
			 
			
					
				Re: Not really help but
				Posted: August 5th, 2010, 7:01 pm
				by Hoogie
				Go make a jump map 

 
			
					
				Re: Not really help but
				Posted: August 5th, 2010, 7:39 pm
				by Rezil
				Drofder2004 wrote:Its the rotation that is doing it, and by doing it you are potentially going to cause errors in compiles.
The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
Just make a prefab out of it and you can rotate it all you wish.
 
			
					
				Re: Not really help but
				Posted: August 6th, 2010, 12:39 am
				by Drofder2004
				Rezil wrote:Drofder2004 wrote:Its the rotation that is doing it, and by doing it you are potentially going to cause errors in compiles.
The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
Just make a prefab out of it and you can rotate it all you wish.
 
Again, I would still advise as detail (or well portalled) otherwise the odd angles could cause VIS errors.
Read: 
http://modsonline.com/Tutorials-read-135.html 
			
					
				Re: Not really help but
				Posted: August 6th, 2010, 2:50 pm
				by Ykarus
				Thanks Drofder really good tut 
 
Never thaugt such small things cause such big errors