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Help with CoD4 Teleporter?

Posted: May 2nd, 2010, 11:02 pm
by xScreamz
Well ive recently been trying to make a teleporter in cod4 radiant. I have been following the tutorial from Modsonline.com and i have done everything correctly
so far. But i get a problem. Here is what my .gsc file looks like for my map....


Code: Select all

main()
{
	maps\mp\teleport::main();
	//maps\mp\mp_crash_fx::main();
	//maps\createart\mp_crash_art::main();
	maps\mp\_load::main();
	
	maps\mp\_compass::setupMiniMap("compass_map_mp_scream");

	game["allies"] = "marines";
	game["axis"] = "opfor";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "desert";
	game["axis_soldiertype"] = "desert";
	
	setdvar( "r_specularcolorscale", "1" );
	
	setdvar("compassmaxrange","1600");
}
And here is what is in my mp_teleport.gsc

Code: Select all

 main()
{

  entTransporter = getentarray("enter","targetname");
  if(isdefined(entTransporter))
  {
    for(lp=0;lp < entTransporter.size; lp++)
      entTransporter[lp] thread Transporter();
  }


}


Transporter()
{
  while(true)
  {
    self waittill("trigger",other);
    entTarget = getent(self.target, "targetname");

    wait(0.10);
    other setorigin(entTarget.origin);
    other setplayerangles(entTarget.angles);
    //iprintlnbold ("You have been teleported !!!");
    wait(0.10);
  }
}
And here what my .csv file looks like.

Image

And when i try to build my fast file....I get this

Image


And Finally, when i actually test my map, i get this:

Image



Can anyone help?!

Re: Help with CoD4 Teleporter?

Posted: May 2nd, 2010, 11:16 pm
by Pedsdude
You've got 'teleportenter.gsc' in your csv file, shouldn't that be 'mp_teleport.gsc'?

Re: Help with CoD4 Teleporter?

Posted: May 3rd, 2010, 12:34 am
by xScreamz
Pedsdude wrote:You've got 'teleportenter.gsc' in your csv file, shouldn't that be 'mp_teleport.gsc'?
Well I did that and I still get these two errors.

Image

Image

Re: Help with CoD4 Teleporter?

Posted: May 3rd, 2010, 1:31 am
by Pedsdude
Hmm, shouldn't you have "maps\mp\mp_teleport::main();" instead of "maps\mp\teleport::main();"?

Re: Help with CoD4 Teleporter?

Posted: May 3rd, 2010, 2:10 am
by xScreamz
Once again, ANOTHER error >.<

Image

Re: Help with CoD4 Teleporter?

Posted: May 3rd, 2010, 2:59 am
by Pedsdude
Tbh stick it all in one .gsc file to avoid this happening.

Code: Select all

main()
{
   //maps\mp\mp_crash_fx::main();
   //maps\createart\mp_crash_art::main();
   maps\mp\_load::main();
   
   maps\mp\_compass::setupMiniMap("compass_map_mp_scream");

   game["allies"] = "marines";
   game["axis"] = "opfor";
   game["attackers"] = "allies";
   game["defenders"] = "axis";
   game["allies_soldiertype"] = "desert";
   game["axis_soldiertype"] = "desert";
   
   setdvar( "r_specularcolorscale", "1" );
   setdvar("compassmaxrange","1600");

  entTransporter = getentarray("enter","targetname");
  if(isdefined(entTransporter))
  {
    for(lp=0;lp < entTransporter.size; lp++)
      entTransporter[lp] thread Transporter();
  }
}


Transporter()
{
  while(true)
  {
    self waittill("trigger",other);
    entTarget = getent(self.target, "targetname");

    wait(0.10);
    other setorigin(entTarget.origin);
    other setplayerangles(entTarget.angles);
    //iprintlnbold ("You have been teleported !!!");
    wait(0.10);
  }
}
mp_scream.gsc
(edit csv accordingly)

Re: Help with CoD4 Teleporter?

Posted: May 3rd, 2010, 3:19 am
by xScreamz
Well...that worked perfectly. Cept' for one thing. The actual teleport didn't work! =/

Re: Help with CoD4 Teleporter?

Posted: May 3rd, 2010, 12:46 pm
by Rezil
The hell is wrong with this guy seriously? :/