lev_facilities
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ok I tested it. Good job at some messages, like the secret room, the pc at the start and the training room.
1 thing I don't get is, have you restarted the map ? Or is this just a new bit ? And if it is a new bit, why does it have the same start ? I really liked the first one, don't get rid of it.
1 comment about the floor with the electricity on it. Obviously not everybody can do that jump in 1 try. If they fail, they die thus leaving a corpse. If he keeps failing there will be more corpses so his FPS will start to decrease (I tried with maximum amount of bodies and I went from 125 to around 70). Is there any way you can stop that from happening ? The piling up from corpses that is.
Also, how long till that music restarts ? And where did you took it from ? It's nice though!
And I found the secret room, but I guess you didn't include the second (:P) secret room yet ?
EDIT: Spellingz0r!
1 thing I don't get is, have you restarted the map ? Or is this just a new bit ? And if it is a new bit, why does it have the same start ? I really liked the first one, don't get rid of it.
1 comment about the floor with the electricity on it. Obviously not everybody can do that jump in 1 try. If they fail, they die thus leaving a corpse. If he keeps failing there will be more corpses so his FPS will start to decrease (I tried with maximum amount of bodies and I went from 125 to around 70). Is there any way you can stop that from happening ? The piling up from corpses that is.
Also, how long till that music restarts ? And where did you took it from ? It's nice though!
And I found the secret room, but I guess you didn't include the second (:P) secret room yet ?
EDIT: Spellingz0r!
Last edited by [SoE]_Zaitsev on March 24th, 2007, 11:54 pm, edited 2 times in total.
matt101harris wrote:big cock was the first thing that came to my head lol
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ok the first test with my first room will be at the end of the map
the electricity thing: the warning sign texture is missing and i dunno how to avoid corpses maybe i make it no colliding so that the corpses will fall through?
btw the way to the next room is there only the room isnt and i will add a trigger that activiates the way to it now it is too easy cause with noclip you can see where to go -> took the rule from drofder and made all the outside textures caulk
duration of the ambientsound: 1:55 min
where i got it from is my secret
the electricity thing: the warning sign texture is missing and i dunno how to avoid corpses maybe i make it no colliding so that the corpses will fall through?
btw the way to the next room is there only the room isnt and i will add a trigger that activiates the way to it now it is too easy cause with noclip you can see where to go -> took the rule from drofder and made all the outside textures caulk
duration of the ambientsound: 1:55 min
where i got it from is my secret
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Yep, that's a good solution!Lev!athan wrote:the electricity thing: the warning sign texture is missing and i dunno how to avoid corpses maybe i make it no colliding so that the corpses will fall through?
The first time I went there I just walked over it, I heared the buzzing sound too late
@ Neo: Very first room. Try and find 'something' which allows you to get to higher places.
matt101harris wrote:big cock was the first thing that came to my head lol
Levithan, does your ambient loop? If not I can fix it so it loops non-stop.
Also, making the floor non-coliding will not help, but I have another solution.
Add me to your msn.
thecheatrocks377@msn.com
or
X-fire: nightmare377
Also, making the floor non-coliding will not help, but I have another solution.
Add me to your msn.
thecheatrocks377@msn.com
or
X-fire: nightmare377
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
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[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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added you
here are some new screenshots
here are some new screenshots
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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i will but atm i was testing if the jumps are possible
the corridor you can see is filled with 2 crouchstrafejumps
the corridor you can see is filled with 2 crouchstrafejumps
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
hmmm...its all quite nice, but have you thought about making it a bit less...dull?
I have a decent suggestion for a room if you want.
A dim yellow light hanging in the corner you enter from.
2 small boxes with a ventilation chunky thing. You jump from this onto a wooden pole. From that you jump higher to another, and from that onto a cupboard attatched to wall. from that a crouch strafe to another cupboard and a hard strafe jump onto a raised floor to the exit.
Ill scan an image of it soon...
~#jimbojetuk#~
I have a decent suggestion for a room if you want.
A dim yellow light hanging in the corner you enter from.
2 small boxes with a ventilation chunky thing. You jump from this onto a wooden pole. From that you jump higher to another, and from that onto a cupboard attatched to wall. from that a crouch strafe to another cupboard and a hard strafe jump onto a raised floor to the exit.
Ill scan an image of it soon...
~#jimbojetuk#~
JDogg: 'I have a video of me pissing, wanna see?'
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i use a tft and on that it is right bright but on my cft a little bit dull will make it brighter
and scan in what you mean
and scan in what you mean
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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