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Have a jump map that we don't have on our site? Let us know!

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[SoE]_Zaitsev
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Post by [SoE]_Zaitsev » March 24th, 2007, 11:12 pm

Thanks Lev, will test it.
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by [SoE]_Zaitsev » March 24th, 2007, 11:52 pm

ok I tested it. Good job at some messages, like the secret room, the pc at the start and the training room.

1 thing I don't get is, have you restarted the map ? Or is this just a new bit ? And if it is a new bit, why does it have the same start ? I really liked the first one, don't get rid of it.

1 comment about the floor with the electricity on it. Obviously not everybody can do that jump in 1 try. If they fail, they die thus leaving a corpse. If he keeps failing there will be more corpses so his FPS will start to decrease (I tried with maximum amount of bodies and I went from 125 to around 70). Is there any way you can stop that from happening ? The piling up from corpses that is.


Also, how long till that music restarts ? And where did you took it from ? It's nice though!

And I found the secret room, but I guess you didn't include the second (:P) secret room yet ?


EDIT: Spellingz0r!
Last edited by [SoE]_Zaitsev on March 24th, 2007, 11:54 pm, edited 2 times in total.
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by Neo Snipe » March 24th, 2007, 11:52 pm

Grrr that secret room is pissing me off, i know where it is but i cant find the way to get inside :evil: :P
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Post by [SoE]_Zaitsev » March 24th, 2007, 11:53 pm

I found it :D

I'll give you a hint tomorrow if you still haven't found it.
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by waywaaaard » March 25th, 2007, 11:13 am

ok the first test with my first room will be at the end of the map
the electricity thing: the warning sign texture is missing and i dunno how to avoid corpses maybe i make it no colliding so that the corpses will fall through?

btw the way to the next room is there only the room isnt and i will add a trigger that activiates the way to it now it is too easy ;-) cause with noclip you can see where to go -> took the rule from drofder and made all the outside textures caulk

duration of the ambientsound: 1:55 min
where i got it from is my secret ;-)
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Post by [SoE]_Zaitsev » March 25th, 2007, 4:22 pm

Lev!athan wrote:the electricity thing: the warning sign texture is missing and i dunno how to avoid corpses maybe i make it no colliding so that the corpses will fall through?
Yep, that's a good solution!

The first time I went there I just walked over it, I heared the buzzing sound too late :P

@ Neo: Very first room. Try and find 'something' which allows you to get to higher places.
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by Nightmare » March 25th, 2007, 5:00 pm

Levithan, does your ambient loop? If not I can fix it so it loops non-stop.
Also, making the floor non-coliding will not help, but I have another solution.

Add me to your msn.
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Post by waywaaaard » March 25th, 2007, 5:15 pm

added you

here are some new screenshots ;-)

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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Post by Coontang » March 25th, 2007, 5:33 pm

looking goooooood :P
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Post by Soviet » March 25th, 2007, 5:52 pm

you should fit the textures onto all the boxes, it would improve the look a lot

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Post by waywaaaard » March 25th, 2007, 5:57 pm

i will but atm i was testing if the jumps are possible
the corridor you can see is filled with 2 crouchstrafejumps
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Post by Coontang » March 25th, 2007, 6:05 pm

hmmm...its all quite nice, but have you thought about making it a bit less...dull?

I have a decent suggestion for a room if you want.

A dim yellow light hanging in the corner you enter from.

2 small boxes with a ventilation chunky thing. You jump from this onto a wooden pole. From that you jump higher to another, and from that onto a cupboard attatched to wall. from that a crouch strafe to another cupboard and a hard strafe jump onto a raised floor to the exit.

Ill scan an image of it soon...

~#jimbojetuk#~
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Post by waywaaaard » March 25th, 2007, 6:07 pm

i use a tft and on that it is right bright but on my cft a little bit dull will make it brighter

and scan in what you mean
THAT HANDS WERE NOT TRACED!
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Post by Coontang » March 25th, 2007, 6:14 pm

lol i will draw a little few eagle - eye maps of little rooms that ive thought of.
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Post by Neo Snipe » March 25th, 2007, 9:54 pm

Looking sweet lev, just about to go hunting for that secret room now, i will not stop untill i find it! :P
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