x0ozero0x wrote:This map is for old school mode? If it isn't i can't even do the first jump

but here are my opinions/criticisms so far:
1. I'm not a huge fan of the lighting it all seems a bit patchy and just seems to be dotted around everywhere.
2. Some of the prefabs or whatever all seem a bit random. You have got mini buildings, tanks, helicopters and floating bomb sites all in one room which doesn't make much sense. Pick a theme and roll with it.
3. They don't bother me as such as long as the map is enjoyable to play but people will mention the amount of floating platforms
I think a theme is the main key to making a well designed map. I know you're new to mapping but you should eventually pick this up. Look at kie's maps for instance his early maps such as eb_bouncer1 doesn't really have a theme and just looks like one room after another. But then look at one of his newest maps Nevada and you can see he has put thought into what the map will look like and he carries that theme out throughout the entire map. I know this doesn't really apply to this map at the moment because it is only one room but use this as reference for your future maps. For example if you use the idea of an air strip then make sure that a map resembles an air strip and incorporate the jumps around that (yes I saw the top of this map). You could have bounces off jets, helicopters, a control tower. I'm not sure what else an air strip can have they're kinda flat
One final thing make sure that the textures match the desired theme/blend throughout the map.
Thank you for your input. I thought the same about the lighting myself but I thought it kind of looked cool. With it being in spots, it was kind of hard because if I turned the radious on the lights up, the blue was way too bright but dark if that makes any sence, the intensity didn't make much difference neither. So the lights had to be radious 800 and intensity 2 and I had too put the lights on each bounce/platform or it wouldn't light up. The random buildings and tanks, yeah I agree but the thing is I've just got the edge of installing seamless textures for my next map which will be a themed map. I can't be doing with making a theme and some how putting bounces/platforms around it to make it still look like a themed map and too make them blend in. Most of the models are tanks, actors & guns. Like portal for instance, the creator got the white things that shoot you in the map, I don't know how to script things like that yet and there isn't a single tutorial that will teach me something like that, well not that I know of anyways. mp_lighthouse, it has sharks, rain, moving helicopters and at the start it has a jet that blows up the first jump, I don't know how to do amazing stuff like that. I've learned from playing my favourite maps like to_the_moon & dark_v2. Both of those maps are successful & they both have floating platforms. Anyways, thanks again for your opinion I really appreciate it. I'll try and improve =)
I was going to warrant you a response until I read "deleted due to children" on all your old posts. I don't want to go full loop on the subject.
To know what is 'wrong' (not a word I would use) you can refer back to previous posts about what SHOULD be in a map.
I didn't mean too be offensive, I was just stating what I thought was a fact. I trolled one guy, the next minute I have like 4 staff members & about 8 normal members trolling me. The guy I trolled didn't give a reason why it sucked (for him personally), he just said it was bad. Why? He also didn't keep it in this thread, he went on too troll my map even more on another thread.
if someone relase map then we have the right to express their opinion and if you played pj_intelligence I am sure that you cant say map is good but this is my opinion because the map does not make sense end you dont need be mad and do not criticize site because each map what is post is on download list
90% of that didn't make any sence but you get the idea...I guess.... 0_o