Stop! Log time!

I've been able to finish the next level up room, featuring a bounce, two kinds of sliding and an RPG bounce.
In the right corner, you see there is a hole, this is so the RPG jumping player doesn't take as much damage.
There is a tunnel leading there for the ones who failed the bounce. You won't see it because of full-bright.
EDIT: It also seems like I've forgotten the door >.<
In the next room, I'm planning moving platforms, not jumping from moving platform to moving platform (since I don't usually like that), but rather one platform that moves along a path where are a number of obstacles.
So tomorrow I'll have to learn a bit about that scripting. I don't know how much control you have with those scripts, I'm hoping I can adjust the player's momentum together with the coordinates, to smoothen out the movement.
Also I've ran out of apple juice. I'll be drinking cola since I can't find my water bottle.
Code: Select all
Total rooms: 10
Day: 13
Water: 14.5 liters
Apple juice: 12 liters
Cola: 1 liter
Life: 1
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