Re: Admins wake up!!!
Posted: November 16th, 2011, 11:26 am
im not a map maker so i dont know what your talking about really but i hope this helps otehrs who makes maps in the future
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Rezil i want to see your maps (jm_kuwehr,jm_museum) in CoD4 like jm_cruiseRezil wrote: Sadly our mapping staff is lacking at the moment. I can't say for certain but I'm pretty sure none of the CJ staff have a map in the making, which is a shame. I'd love to promote mapping/scripting but unfortunately 90% of the people in the mapping help forums are looking for a 'quick fix' to their problem, they don't want to spend time learning how to do it properly. Most new CoD4 jump maps are made by inexperienced mappers but active jumpers. Consequently they focus more on the jumps rather than aesthetics which leads to ugly maps with huge bounces. If jumpers would take the time to learn how to create maps correctly and some simple coding, you would see some really creative maps(look at DanTheMan and his last few jump maps, they are an example that should be strived for).
As for myself, I have 2 upcoming projects but they're going to be implemented in CoD2, not CoD4.
this is true you can have skillful jumps and huge bounces along with quality texturing in your mapiCYsoldier wrote:Just because you favor one over the other, doesn't mean you can't have both. Floating platforms are ok, but you could still make them more creative or themed.Vartazian wrote:This is true in a sense, but some people, such as myself favor skillful jumps and huge bounces over aesthetics.
There's lots of coding in mp_sonic, believe me.joeyoh9292 wrote:Hmm, maybe I should invest in CoD2 if it really does have these brilliant maps
AND YES! That's what I mean. Aesthetics and themes. They cost no FPS if they are done right and can always incorporate the floating platforms (mp_Sonic) and there is little coding in that map, but it works fabulously. Also, think of Meh and Dungeon. Maybe not the most beatiful, but definitely more fun to play than, for example, Vertigo (not that I dislike the jumps, but I hate the style. It gives me headaches!).
I defenitly agree with this.Rezil wrote:The problem stems from one simple fact: It takes TIME and EFFORT to create good maps.
Sadly, this is unlikely to happen (at least not in great numbers), due to the average age/maturity of the community (and consequently their patience in learning something such as mapping).SonicCJ wrote:it would be great if more people got inspired, and actually took the time and effort to learn how to map.