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Have a jump map that we don't have on our site? Let us know!

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waywaaaard
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Post by waywaaaard » March 14th, 2007, 6:37 pm

here part 2: http://leviathan-design.de/~upload1/test2.iwd

can someone give me an hint how to apply a kill texture so that something happens o.O

i make a new brush and apply the kill-texture but if i walk through, on or touch it nothing happens
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Post by Neo Snipe » March 14th, 2007, 7:08 pm

All-Killer wrote:Maby make a mod when you use a nade and it blowes you will get killed ore anything. So its impossible to nade jump.
Well on CJ server's im guessing that nade will be tunred off ne way so u shouldnt need to wry about it but if people use it on other server's then u may need to add something.
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Post by Neo Snipe » March 14th, 2007, 7:37 pm

Just tried out Test2 couldnt find any problems with it, but i just love this map its so good :D, very orginal :D

Edit: also i really like the hardness level of the map.

Edit Edit: Another quick thing mabey add some sort of background sounds mabey creeking sounds.
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waywaaaard
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Post by waywaaaard » March 14th, 2007, 7:44 pm

mh i can't script up to now but i will learn it and i wanted to add of course a ambient sound; and i appreciate that u like it
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Post by [SoE]_Zaitsev » March 15th, 2007, 2:50 pm

Will try it out tonight.

Don't rush it, take your time and it should become very nice by looking at the comments.

Also, having 2 difficulties just like jm_castle or anything would be cool.
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Post by All-Killer » March 15th, 2007, 3:00 pm

Yes for the noobs like me :oops:
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waywaaaard
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Post by waywaaaard » March 15th, 2007, 4:13 pm

yeah i wont rush - the details are still missing and these are my first attempts of mapping
-> and i have to learn scripting cause i want to use some moving objects
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Post by All-Killer » March 15th, 2007, 5:01 pm

Moving objects are ok, but not to much. And never put more then 2 moving objects after each other otherwise it will be a big trial and error and that will make it very boring.
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Post by Nightmare » March 15th, 2007, 8:19 pm

if you need scripting help just ask me :)
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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waywaaaard
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Post by waywaaaard » March 18th, 2007, 3:20 pm

@nighmare thanks for the offer

here some pictures of the spawn ;-)

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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Post by Neo Snipe » March 18th, 2007, 4:50 pm

Looking gd cant wait to have a go on them :D
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waywaaaard
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Post by waywaaaard » March 18th, 2007, 6:17 pm

i think it will take long cause all the details are missing and i want to make a outside part too ; a scarp with jumps
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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[SoE]_Zaitsev
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Post by [SoE]_Zaitsev » March 18th, 2007, 7:16 pm

Looks very good!

Will be happy to test it for you and look for shortcuts and whatsoever.
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waywaaaard
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Post by waywaaaard » March 19th, 2007, 3:12 pm

here the training room

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THAT HANDS WERE NOT TRACED!
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Post by Creep » March 19th, 2007, 3:19 pm

God map :wink: A tip: Press S when the cylinders selected and use the Natural button, textures won't be so strange:)

Aand if you duplicate a brush, select the same texture again, that you used on it. It will suit to other textures.

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