CoD2 Patch Finished...

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Rince
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Joined: February 15th, 2005, 1:04 pm

Post by Rince » April 15th, 2006, 11:11 am

Hey guys its been a long time ive fixed pc so denmark will be out for cod1 and HOPEFULLY converted 2 cod2


ive been a bit busy atm i just got my REAL dads email after never speaking 2 him my whole life ( left wen i was 1 ) so its been pretty crazy

i will work on denmark this weekend will contact luke
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Nightmare
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Post by Nightmare » April 15th, 2006, 3:55 pm

Hope to see denmark out soon :)
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Fraternity
CJ Wannabe
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Joined: March 3rd, 2005, 3:33 pm

Post by Fraternity » April 15th, 2006, 4:38 pm

hmm I and one other guy from my clan tested the new map harbor. We explored so many bugs, you wont believe it ^^ For example you can use a wallhack and plant the bomb, that the axis cant see it ^^

If you can speak or read german, so take a look on this:
click me ^^

If you dont speak or read german, take a look on these screenshots we made:
click me ^^

Sorry guys for my bad english ^^ I know I should do something against it ^^

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Nightmare
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Joined: January 12th, 2006, 10:09 pm
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Post by Nightmare » April 15th, 2006, 6:26 pm

Good job with the plant jump findings, for the other ones, I think that is just the character model going through the wall, Like it allways does if you get to close to one.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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