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Re: CODJUMPER.COM CHRISTMAS MAPPING COMPETITION: VOTING
Posted: January 2nd, 2006, 11:10 pm
by Drofder2004
Lisa wrote:Drofder2004 wrote:
Wacked:
Some good features but quite a few bads points (hard to find exact direction and a lot of bad mapping and 'fighting textures')
Care to explain bad mapping and fighting textures?
Sure. Fighting textures happens when you have 2 textures using the same surface and coordinates.
So imagine this, if you made a wall and gave it a snowy texture, then copied the entire wall and put it in exactly the same place, re-textured the wall to grass, then you would get a grassy texture and a snowy texture 'fighting' for the position. That is why you see a weird effect on some of the walls.
The best example to use is in Peds_Puzzle (I imagine you have played the map). when you get to the point of the room with the nazi symbols everywhere and you get a really strange fuzzy effect on the walls, that is because Peds used several brushes in the same spot (I think

).
I will get a screenie or demo or problems.
And btw, do not give up on mapping just because you cant do it, if we all done that none of us would be able to walk

Posted: January 3rd, 2006, 3:48 am
by woCooM
if you do have some quarms dont hesitate to send the .map to one of the mappers and im sure if you let them know whats wrong the'll try their best to fix it :p
Wacked
doesnt crash either my lan server (running from my dads pc as dedicated) maby its a conflict with a mod thats already on the CJ server but not on my dads fresh install
Posted: January 3rd, 2006, 11:01 am
by Marshall
also, wen drofdr talks bout multiplying brushes and retextureing (fighting textures), that can cause ure maps compile problems (hense: it wont compile). So try to stay away from those, its a real pain lookin for errors
Marshall
Posted: January 3rd, 2006, 11:11 am
by Grom
Hmm, I think there´s still something wrong with wacked, because today the server had crashed again. Gonna check the server log when I get home, and see if wacked was the map running when it crashed.
Re: CODJUMPER.COM CHRISTMAS MAPPING COMPETITION: VOTING
Posted: January 3rd, 2006, 2:10 pm
by Guest
Drofder2004 wrote:Lisa wrote:Drofder2004 wrote:
Wacked:
Some good features but quite a few bads points (hard to find exact direction and a lot of bad mapping and 'fighting textures')
Care to explain bad mapping and fighting textures?
Sure. Fighting textures happens when you have 2 textures using the same surface and coordinates.
So imagine this, if you made a wall and gave it a snowy texture, then copied the entire wall and put it in exactly the same place, re-textured the wall to grass, then you would get a grassy texture and a snowy texture 'fighting' for the position. That is why you see a weird effect on some of the walls.
The best example to use is in Peds_Puzzle (I imagine you have played the map). when you get to the point of the room with the nazi symbols everywhere and you get a really strange fuzzy effect on the walls, that is because Peds used several brushes in the same spot (I think

).
I will get a screenie or demo or problems.
And btw, do not give up on mapping just because you cant do it, if we all done that none of us would be able to walk

Ok, Good to know what fighting textures are. I didn't see any when I tested the map. Hard to tell that there are more than one texture occupying one space in radiant. Maybe the more I get into mapping, the better my eye will get to see those problems.
woCooM wrote:if you do have some quarms dont hesitate to send the .map to one of the mappers and im sure if you let them know whats wrong the'll try their best to fix it :p
Wacked
doesnt crash either my lan server (running from my dads pc as dedicated) maby its a conflict with a mod thats already on the CJ server but not on my dads fresh install
Thanks, Grom says the server crashed again so it may still be my map

I'll wait to see. But if it is, I would like for someone to take a look at it for me. I'd like to know whats causing it.
Marshall wrote:also, wen drofdr talks bout multiplying brushes and retextureing (fighting textures), that can cause ure maps compile problems (hense: it wont compile). So try to stay away from those, its a real pain lookin for errors
Marshall
I'm not having any compile problems but I will keep your advice in mind.
Thanks for all your help guys

Posted: January 3rd, 2006, 2:13 pm
by Lisa
Posted: January 3rd, 2006, 4:30 pm
by Pedsdude
Seems grom's map is in the lead so far
What's this secret grom? Or do you mean the 'fun' bit at the end?

Or are there 2 sound files?

Posted: January 3rd, 2006, 6:31 pm
by Pedsdude
I have added the jump maps to the download page (apart from alienattack as you can't finish it without devmap

), and I have updated the links in the original post.
I'm surprised someone voted for my map considering how much better the others are

Posted: January 3rd, 2006, 10:14 pm
by Grom
Pedsdude wrote:Seems grom's map is in the lead so far
What's this secret grom? Or do you mean the 'fun' bit at the end?

Or are there 2 sound files?

There is a second sound file yes. Which needs to be triggered from a certain place in the map. Have showed it to Luke and aicaramba, but I found out that this is just gonna be abused when more people get to know it, and just use it to irritate other players on the map. Cause it plays an very annoying song very load out on the whole map. So, I have removed it in the update on the map, which also fix some bugs, plus add some more features. Plus, I'm gonna add a new secret, which takes over from the annoying sound !

Posted: January 4th, 2006, 12:07 am
by Lisa
Gromgutten wrote:Pedsdude wrote:Seems grom's map is in the lead so far
What's this secret grom? Or do you mean the 'fun' bit at the end?

Or are there 2 sound files?

There is a second sound file yes. Which needs to be triggered from a certain place in the map. Have showed it to Luke and aicaramba, but I found out that this is just gonna be abused when more people get to know it, and just use it to irritate other players on the map. Cause it plays an very annoying song very load out on the whole map. So, I have removed it in the update on the map, which also fix some bugs, plus add some more features. Plus, I'm gonna add a new secret, which takes over from the annoying sound !

I was there too....guess you didn't notice

Posted: January 4th, 2006, 12:30 am
by Grom
Yea, i remember now

Sorry for not mention you Lisa

*go to find a knife and cut myself* j/k

Posted: January 4th, 2006, 12:48 am
by Drofder2004
Gromgutten wrote:Pedsdude wrote:Seems grom's map is in the lead so far
What's this secret grom? Or do you mean the 'fun' bit at the end?

Or are there 2 sound files?

There is a second sound file yes. Which needs to be triggered from a certain place in the map. Have showed it to Luke and aicaramba, but I found out that this is just gonna be abused when more people get to know it, and just use it to irritate other players on the map. Cause it plays an very annoying song very load out on the whole map. So, I have removed it in the update on the map, which also fix some bugs, plus add some more features. Plus, I'm gonna add a new secret, which takes over from the annoying sound !

You can make the song play for individual people, so whoever triggered the sound file will hear it and nobody else. Unless the whole point was to make it an irritating sound for everyone

Posted: January 4th, 2006, 12:56 am
by Luke
You can make the song play for individual people
I heard u can do that, but i never did find out how...wouldve liked to do that in my map for the text bits
Posted: January 4th, 2006, 2:03 am
by woCooM
i know in some ET maps people have done that.. and since it uses radiant and the Q3 eng i wouldent see why you cant do that... maby if you check out some ET/Q3 mod sites you'll find out how
Posted: January 4th, 2006, 10:30 am
by Grom
Drofder2004 wrote:You can make the song play for individual people, so whoever triggered the sound file will hear it and nobody else. Unless the whole point was to make it an irritating sound for everyone

Yep, that was the thought
