probably because the best jumps were far too hard to do in a real game without trying multiple times/ dying.Soviet wrote:Really, this just makes me wonder about IW. Treyarch is determined to stop jumping at every possible instance. I think it's safe to say Infinity Ward could have stopped bouncing if they wanted to, they created the engine (and they're better developers), so they obviously would know how to do it before Treyarch. IW also tends to leave possible jumps alone, even when releasing new patches. It makes you wonder why IW decided not to fix this stuff.
CoD:WAW patch 1.4
Moderator: Core Staff
Re: CoD:WAW patch 1.4

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"A still more glorious dawn awaits- not a sun rise, but a galaxy rise. A morning filled with four hundred billion suns: the rising of The Milky Way." - Carl Sagan
[15:19] _MattyTÒ£eFarmer_: infinate
[15:19] _MattyTÒ£eFarmer_: u r smarter than me
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Re: CoD:WAW patch 1.4
Backlot had easy ways out. Loads of people could do it and it allowed you to go out of the map.
matt101harris wrote:big cock was the first thing that came to my head lol
Re: CoD:WAW patch 1.4
yea... well.... ur mom.[SoE]_Zaitsev wrote:Backlot had easy ways out. Loads of people could do it and it allowed you to go out of the map.

"The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together."
"A still more glorious dawn awaits- not a sun rise, but a galaxy rise. A morning filled with four hundred billion suns: the rising of The Milky Way." - Carl Sagan
[15:19] _MattyTÒ£eFarmer_: infinate
[15:19] _MattyTÒ£eFarmer_: u r smarter than me
Re: CoD:WAW patch 1.4
CRACKLE POP!Soviet wrote:OH SNAP!

"The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together."
"A still more glorious dawn awaits- not a sun rise, but a galaxy rise. A morning filled with four hundred billion suns: the rising of The Milky Way." - Carl Sagan
[15:19] _MattyTÒ£eFarmer_: infinate
[15:19] _MattyTÒ£eFarmer_: u r smarter than me
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Re: CoD:WAW patch 1.4
Yes, but only like 5 feet, so thecnically not rly.Gagarin wrote:so, bounce jump still possible or not ?
( but there might be a fps trick to make it work again


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Re: CoD:WAW patch 1.4
omg, thx Treyarch. I never liked this bugged jump
btw
new patch files :
Zone:
mp_kneedeep.ff (+load.ff)
mp_nachtfeuer.ff(+load.ff)
mp_subway.ff (+load.ff)
nazi_zombie_asylum.ff (+load.ff)
nazi_zombie_asylum_patch.ff
code_post_gfx_mp.ff
common_mp.ff
default.ff (??????)
localized_code_post_gfx_mp.ff (depend on your game language version)
localized_common_mp.ff (depend on your game language version)
localized_mp_kneedeep.ff (depend on your game language version)
localized_mp_nachtfeuer.ff (depend on your game language version)
localized_mp_subway.ff (depend on your game language version)
localized_nazi_zombie_asylum.ff (depend on your game language version)
patch.ff (now this file depend on your game language version)
Main :
iw_22.iwd
iw_23.iwd
+ 1 localized .iwd file (depend on your game language version. Localized_english/localized_russian/localized_german and etc.)
nazi_zombie_asylum_load.bik
Other files :
CoDWaW.exe
CoDWaWmp.exe
version.inf
help file into "help" folder (depend on your game language version)

btw
new patch files :
Zone:
mp_kneedeep.ff (+load.ff)
mp_nachtfeuer.ff(+load.ff)
mp_subway.ff (+load.ff)
nazi_zombie_asylum.ff (+load.ff)
nazi_zombie_asylum_patch.ff
code_post_gfx_mp.ff
common_mp.ff
default.ff (??????)
localized_code_post_gfx_mp.ff (depend on your game language version)
localized_common_mp.ff (depend on your game language version)
localized_mp_kneedeep.ff (depend on your game language version)
localized_mp_nachtfeuer.ff (depend on your game language version)
localized_mp_subway.ff (depend on your game language version)
localized_nazi_zombie_asylum.ff (depend on your game language version)
patch.ff (now this file depend on your game language version)
Main :
iw_22.iwd
iw_23.iwd
+ 1 localized .iwd file (depend on your game language version. Localized_english/localized_russian/localized_german and etc.)
nazi_zombie_asylum_load.bik
Other files :
CoDWaW.exe
CoDWaWmp.exe
version.inf
help file into "help" folder (depend on your game language version)



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Re: CoD:WAW patch 1.4
Better love stacking then.Gagarin wrote:omg, thx Treyarch. I never liked this bugged jump![]()
Cause now, ( even tho almost everything is clipped including barrels and stuff sicne theyre too fucking gay to learn how to make maps properly ) its the only thing left ( other than strafe ) to get on some very little spots. But you cant rly do any strafe cause almost every little fking barels are clipped and every little other details doesnt exist.
Tho, they re pretty and might still be fun in real matches.

Codjumper.com's Youtube! - For all your CoDJumping needs!
[18:43] The President: plus i'm downloading a map called <will obviously not quote that>
[18:43] The President: how gay is that
[18:43] Damselflies<3MyDog: almost as much as matty
[18:43] The President: nah not that much
[18:44] Damselflies<3MyDog: rofl
Re: CoD:WAW patch 1.4
no bouncing = 90 percent of all jumps in waw are not possible anymore ?
Re: CoD:WAW patch 1.4
omfg ur a winamp user! I never noticed!Gagarin wrote:omg, thx Treyarch. I never liked this bugged jump![]()
btw
new patch files :
Zone:
mp_kneedeep.ff (+load.ff)
mp_nachtfeuer.ff(+load.ff)
mp_subway.ff (+load.ff)
nazi_zombie_asylum.ff (+load.ff)
nazi_zombie_asylum_patch.ff
code_post_gfx_mp.ff
common_mp.ff
default.ff (??????)
localized_code_post_gfx_mp.ff (depend on your game language version)
localized_common_mp.ff (depend on your game language version)
localized_mp_kneedeep.ff (depend on your game language version)
localized_mp_nachtfeuer.ff (depend on your game language version)
localized_mp_subway.ff (depend on your game language version)
localized_nazi_zombie_asylum.ff (depend on your game language version)
patch.ff (now this file depend on your game language version)
Main :
iw_22.iwd
iw_23.iwd
+ 1 localized .iwd file (depend on your game language version. Localized_english/localized_russian/localized_german and etc.)
nazi_zombie_asylum_load.bik
Other files :
CoDWaW.exe
CoDWaWmp.exe
version.inf
help file into "help" folder (depend on your game language version)

"The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together."
"A still more glorious dawn awaits- not a sun rise, but a galaxy rise. A morning filled with four hundred billion suns: the rising of The Milky Way." - Carl Sagan
[15:19] _MattyTÒ£eFarmer_: infinate
[15:19] _MattyTÒ£eFarmer_: u r smarter than me
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- Contact:
Re: CoD:WAW patch 1.4
BlueDamselfly wrote:Better love stacking then.Gagarin wrote:omg, thx Treyarch. I never liked this bugged jump![]()
Cause now, ( even tho almost everything is clipped including barrels and stuff sicne theyre too fucking gay to learn how to make maps properly ) its the only thing left ( other than strafe ) to get on some very little spots. But you cant rly do any strafe cause almost every little fking barels are clipped and every little other details doesnt exist.
Tho, they re pretty and might still be fun in real matches.
Well I think Knee Deep is a bloody nightmare. Station I think is fun in CTF because basicly both sides of the map are the same. Nightfall is how like most maps should be. Small. Even then I doubt I play them much.
matt101harris wrote:big cock was the first thing that came to my head lol
Re: CoD:WAW patch 1.4
I found a couple jumps on station that i sent in. knee deep is a hella shitty map, the other two can be fun.

Re: CoD:WAW patch 1.4
I look forward to seeing if there's ANY decent jumps on any of the maps, I couldn't see any at all, only a tiny one on Nightfall which is barely worth classing as a jump!


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Re: CoD:WAW patch 1.4
so has any1 actualy found any glitches or jumps on these maps yet? and also has codjumper people done anything to convince the cod6 lot to not disable bounces??!?!?!?!? 

PeħÄuÄe@CoDJumper.com: put your cock away, you sick man
Matty@CoDJumper.com: hahaha
PeħÄuÄe@CoDJumper.com: (while i whip mine out)
Matty@CoDJumper.com: lol
PeħÄuÄe@CoDJumper.com: just kidding
PeħÄuÄe@CoDJumper.com: ... i don't have one
Matty@CoDJumper.com: hahaha
PeħÄuÄe@CoDJumper.com: (while i whip mine out)
Matty@CoDJumper.com: lol
PeħÄuÄe@CoDJumper.com: just kidding
PeħÄuÄe@CoDJumper.com: ... i don't have one

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