CoD:WAW patch 1.4

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Re: CoD:WAW patch 1.4

Post by Infinite » April 10th, 2009, 3:10 pm

Soviet wrote:Really, this just makes me wonder about IW. Treyarch is determined to stop jumping at every possible instance. I think it's safe to say Infinity Ward could have stopped bouncing if they wanted to, they created the engine (and they're better developers), so they obviously would know how to do it before Treyarch. IW also tends to leave possible jumps alone, even when releasing new patches. It makes you wonder why IW decided not to fix this stuff.
probably because the best jumps were far too hard to do in a real game without trying multiple times/ dying.
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Re: CoD:WAW patch 1.4

Post by [SoE]_Zaitsev » April 10th, 2009, 3:11 pm

Backlot had easy ways out. Loads of people could do it and it allowed you to go out of the map.
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Re: CoD:WAW patch 1.4

Post by Infinite » April 10th, 2009, 3:15 pm

[SoE]_Zaitsev wrote:Backlot had easy ways out. Loads of people could do it and it allowed you to go out of the map.
yea... well.... ur mom.
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Re: CoD:WAW patch 1.4

Post by Soviet » April 10th, 2009, 3:15 pm

OH SNAP!

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Re: CoD:WAW patch 1.4

Post by Infinite » April 10th, 2009, 3:38 pm

Soviet wrote:OH SNAP!
CRACKLE POP!

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Re: CoD:WAW patch 1.4

Post by Gagarin » April 10th, 2009, 4:37 pm

so, bounce jump still possible or not ?
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Re: CoD:WAW patch 1.4

Post by BlueDamselfly » April 10th, 2009, 4:44 pm

Gagarin wrote:so, bounce jump still possible or not ?
Yes, but only like 5 feet, so thecnically not rly.

( but there might be a fps trick to make it work again ;) )
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Re: CoD:WAW patch 1.4

Post by Gagarin » April 10th, 2009, 4:51 pm

omg, thx Treyarch. I never liked this bugged jump :roll:

btw

new patch files :

Zone:

mp_kneedeep.ff (+load.ff)
mp_nachtfeuer.ff(+load.ff)
mp_subway.ff (+load.ff)
nazi_zombie_asylum.ff (+load.ff)
nazi_zombie_asylum_patch.ff
code_post_gfx_mp.ff
common_mp.ff
default.ff (??????)

localized_code_post_gfx_mp.ff (depend on your game language version)
localized_common_mp.ff (depend on your game language version)
localized_mp_kneedeep.ff (depend on your game language version)
localized_mp_nachtfeuer.ff (depend on your game language version)
localized_mp_subway.ff (depend on your game language version)
localized_nazi_zombie_asylum.ff (depend on your game language version)
patch.ff (now this file depend on your game language version)

Main :

iw_22.iwd
iw_23.iwd
+ 1 localized .iwd file (depend on your game language version. Localized_english/localized_russian/localized_german and etc.)
nazi_zombie_asylum_load.bik

Other files :

CoDWaW.exe
CoDWaWmp.exe
version.inf
help file into "help" folder (depend on your game language version)
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Re: CoD:WAW patch 1.4

Post by BlueDamselfly » April 10th, 2009, 5:15 pm

Gagarin wrote:omg, thx Treyarch. I never liked this bugged jump :roll:
Better love stacking then.
Cause now, ( even tho almost everything is clipped including barrels and stuff sicne theyre too fucking gay to learn how to make maps properly ) its the only thing left ( other than strafe ) to get on some very little spots. But you cant rly do any strafe cause almost every little fking barels are clipped and every little other details doesnt exist.

Tho, they re pretty and might still be fun in real matches.
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Re: CoD:WAW patch 1.4

Post by The Dude » April 10th, 2009, 5:52 pm

no bouncing = 90 percent of all jumps in waw are not possible anymore ?

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Re: CoD:WAW patch 1.4

Post by Infinite » April 10th, 2009, 6:10 pm

Gagarin wrote:omg, thx Treyarch. I never liked this bugged jump :roll:

btw

new patch files :

Zone:

mp_kneedeep.ff (+load.ff)
mp_nachtfeuer.ff(+load.ff)
mp_subway.ff (+load.ff)
nazi_zombie_asylum.ff (+load.ff)
nazi_zombie_asylum_patch.ff
code_post_gfx_mp.ff
common_mp.ff
default.ff (??????)

localized_code_post_gfx_mp.ff (depend on your game language version)
localized_common_mp.ff (depend on your game language version)
localized_mp_kneedeep.ff (depend on your game language version)
localized_mp_nachtfeuer.ff (depend on your game language version)
localized_mp_subway.ff (depend on your game language version)
localized_nazi_zombie_asylum.ff (depend on your game language version)
patch.ff (now this file depend on your game language version)

Main :

iw_22.iwd
iw_23.iwd
+ 1 localized .iwd file (depend on your game language version. Localized_english/localized_russian/localized_german and etc.)
nazi_zombie_asylum_load.bik

Other files :

CoDWaW.exe
CoDWaWmp.exe
version.inf
help file into "help" folder (depend on your game language version)
omfg ur a winamp user! I never noticed!
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"The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together."
"A still more glorious dawn awaits- not a sun rise, but a galaxy rise. A morning filled with four hundred billion suns: the rising of The Milky Way." - Carl Sagan

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[15:19] _MattyTÒ£eFarmer_: u r smarter than me

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Re: CoD:WAW patch 1.4

Post by [SoE]_Zaitsev » April 10th, 2009, 7:42 pm

BlueDamselfly wrote:
Gagarin wrote:omg, thx Treyarch. I never liked this bugged jump :roll:
Better love stacking then.
Cause now, ( even tho almost everything is clipped including barrels and stuff sicne theyre too fucking gay to learn how to make maps properly ) its the only thing left ( other than strafe ) to get on some very little spots. But you cant rly do any strafe cause almost every little fking barels are clipped and every little other details doesnt exist.

Tho, they re pretty and might still be fun in real matches.

Well I think Knee Deep is a bloody nightmare. Station I think is fun in CTF because basicly both sides of the map are the same. Nightfall is how like most maps should be. Small. Even then I doubt I play them much.
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Re: CoD:WAW patch 1.4

Post by Innkeeper » April 11th, 2009, 3:41 am

I found a couple jumps on station that i sent in. knee deep is a hella shitty map, the other two can be fun.
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Re: CoD:WAW patch 1.4

Post by Pedsdude » April 11th, 2009, 2:06 pm

I look forward to seeing if there's ANY decent jumps on any of the maps, I couldn't see any at all, only a tiny one on Nightfall which is barely worth classing as a jump!
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Re: CoD:WAW patch 1.4

Post by matt101harris » April 11th, 2009, 2:15 pm

so has any1 actualy found any glitches or jumps on these maps yet? and also has codjumper people done anything to convince the cod6 lot to not disable bounces??!?!?!?!? :shock:
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