some carentan jump/nades help plz

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Drofder2004
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Post by Drofder2004 » June 13th, 2005, 6:34 pm

<LT>YosemiteSam[NL] wrote:
.Koek!e' wrote:something like: /bind x "+moveup; wait 3; +crouch"
or summit?
MM..interesting, didn't know that could be done. Are those 360 spins also binded btw ?
you cannot bind 360 degrees, for somereason, when you press a bind that spins, its different everytime :?

Soz, still havent done that script, been v.tired :(
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Post by Tsunami » June 13th, 2005, 6:35 pm

cg_thirdperson 1;cg_thirdpersonrange 2; cg_ThirdPersonangle 0; wait 3; cg_thirdpersonrange 4; cg_ThirdPersonangle 1; wait 3; cg_thirdpersonrange 6; cg_ThirdPersonangle 2; wait 3; cg_thirdpersonrange 8; cg_ThirdPersonangle 3; wait 3; cg_thirdpersonrange 10; cg_ThirdPersonangle 4; wait 3; cg_thirdpersonrange 12; cg_ThirdPersonangle 5; wait 3; cg_thirdpersonrange 14; cg_ThirdPersonangle 6; wait 3; cg_thirdpersonrange 16; cg_ThirdPersonangle 7; wait 3; cg_thirdpersonrange 18; cg_ThirdPersonangle 8; wait 3; cg_thirdpersonrange 20; cg_ThirdPersonangle 9; wait 3; cg_thirdpersonrange 22; cg_ThirdPersonangle 10; wait 3; cg_thirdpersonrange 24; cg_ThirdPersonangle 11; wait 3; cg_thirdpersonrange 26; cg_ThirdPersonangle 12; wait 3; cg_thirdpersonrange 28; cg_ThirdPersonangle 13; wait 3; cg_thirdpersonrange 30; cg_ThirdPersonangle 14; wait 3; cg_thirdpersonrange 32; cg_ThirdPersonangle 15; wait 3; cg_thirdpersonrange 34; cg_ThirdPersonangle 16; wait 3; cg_thirdpersonrange 36; cg_ThirdPersonangle 17; wait 3; cg_thirdpersonrange 38; cg_ThirdPersonangle 18; wait 3; cg_thirdpersonrange 40; cg_ThirdPersonangle 19; wait 3; cg_thirdpersonrange 42; cg_ThirdPersonangle 20; wait 3; cg_thirdpersonrange 44; cg_ThirdPersonangle 21; wait 3; cg_thirdpersonrange 46; cg_ThirdPersonangle 22; wait 3; cg_thirdpersonrange 48; cg_ThirdPersonangle 23; wait 3; cg_thirdpersonrange 50; cg_ThirdPersonangle 24; wait 3; cg_thirdpersonrange 52; cg_ThirdPersonangle 25; wait 3; cg_thirdpersonrange 54; cg_ThirdPersonangle 26; wait 3; cg_thirdpersonrange 56; cg_ThirdPersonangle 27; wait 3; cg_thirdpersonrange 58; cg_ThirdPersonangle 28; wait 3; cg_thirdpersonrange 60; cg_ThirdPersonangle 29; wait 3; cg_thirdpersonrange 62; cg_ThirdPersonangle 30; wait 3; cg_thirdpersonrange 64; cg_ThirdPersonangle 31; wait 3; cg_thirdpersonrange 66; cg_ThirdPersonangle 32; wait 3; cg_thirdpersonrange 68; cg_ThirdPersonangle 33; wait 3; cg_thirdpersonrange 70; cg_ThirdPersonangle 34; wait 3; cg_thirdpersonrange 72; cg_ThirdPersonangle 35; wait 3; cg_thirdpersonrange 74; cg_ThirdPersonangle 36; wait 3; cg_thirdpersonrange 76; cg_ThirdPersonangle 37; wait 3; cg_thirdpersonrange 78; cg_ThirdPersonangle 38; wait 3; cg_thirdpersonrange 80; cg_ThirdPersonangle 39; wait 3; cg_ThirdPersonangle 40; wait 3; cg_ThirdPersonangle 41; wait 3; cg_ThirdPersonangle 42; wait 3; cg_ThirdPersonangle 43; wait 3; cg_ThirdPersonangle 44; wait 3; cg_ThirdPersonangle 45; wait 3; cg_ThirdPersonangle 46; wait 3; cg_ThirdPersonangle 47; wait 3; cg_ThirdPersonangle 48; wait 3; cg_ThirdPersonangle 49; wait 3; cg_ThirdPersonangle 50; wait 3; cg_ThirdPersonangle 51; wait 3; cg_ThirdPersonangle 52; wait 3; cg_ThirdPersonangle 53; wait 3; cg_ThirdPersonangle 54; wait 3; cg_ThirdPersonangle 55; wait 3; cg_ThirdPersonangle 56; wait 3; cg_ThirdPersonangle 57; wait 3; cg_ThirdPersonangle 58; wait 3; cg_ThirdPersonangle 59; wait 3; cg_ThirdPersonangle 60; wait 3; cg_ThirdPersonangle 61; wait 3; cg_ThirdPersonangle 62; wait 3; cg_ThirdPersonangle 63; wait 3; 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wait 3; cg_ThirdPersonangle 313; wait 3; cg_ThirdPersonangle 314; wait 3; cg_ThirdPersonangle 315; wait 3; cg_ThirdPersonangle 316; wait 3; cg_ThirdPersonangle 317; wait 3; cg_ThirdPersonangle 318; wait 3; cg_ThirdPersonangle 319; wait 3; cg_ThirdPersonangle 320; wait 3; cg_thirdpersonrange 78; cg_ThirdPersonangle 321; wait 3; cg_thirdpersonrange 76; cg_ThirdPersonangle 322; wait 3; cg_thirdpersonrange 74; cg_ThirdPersonangle 323; wait 3; cg_thirdpersonrange 72; cg_ThirdPersonangle 324; wait 3; cg_thirdpersonrange 70; cg_ThirdPersonangle 325; wait 3; cg_thirdpersonrange 68; cg_ThirdPersonangle 326; wait 3; cg_thirdpersonrange 66; cg_ThirdPersonangle 327; wait 3; cg_thirdpersonrange 64; cg_ThirdPersonangle 328; wait 3; cg_thirdpersonrange 62; cg_ThirdPersonangle 329; wait 3; cg_thirdpersonrange 60; cg_ThirdPersonangle 330; wait 3; cg_thirdpersonrange 58; cg_ThirdPersonangle 331; wait 3; cg_thirdpersonrange 56; cg_ThirdPersonangle 332; wait 3; cg_thirdpersonrange 54; cg_ThirdPersonangle 333; wait 3; cg_thirdpersonrange 52; cg_ThirdPersonangle 334; wait 3; cg_thirdpersonrange 50; cg_ThirdPersonangle 335; wait 3; cg_thirdpersonrange 48; cg_ThirdPersonangle 336; wait 3; cg_thirdpersonrange 46; cg_ThirdPersonangle 337; wait 3; cg_thirdpersonrange 44; cg_ThirdPersonangle 338; wait 3; cg_thirdpersonrange 42; cg_ThirdPersonangle 339; wait 3; cg_thirdpersonrange 40; cg_ThirdPersonangle 340; wait 3; cg_thirdpersonrange 38; cg_ThirdPersonangle 341; wait 3; cg_thirdpersonrange 36; cg_ThirdPersonangle 342; wait 3; cg_thirdpersonrange 34; cg_ThirdPersonangle 343; wait 3; cg_thirdpersonrange 32; cg_ThirdPersonangle 344; wait 3; cg_thirdpersonrange 30; cg_ThirdPersonangle 345; wait 3; cg_thirdpersonrange 28; cg_ThirdPersonangle 346; wait 3; cg_thirdpersonrange 26; cg_ThirdPersonangle 347; wait 3; cg_thirdpersonrange 24; cg_ThirdPersonangle 348; wait 3; cg_thirdpersonrange 22; cg_ThirdPersonangle 349; wait 3; cg_thirdpersonrange 20; cg_ThirdPersonangle 350; wait 3; cg_thirdpersonrange 18; cg_ThirdPersonangle 351; wait 3; cg_thirdpersonrange 16; cg_ThirdPersonangle 352; wait 3; cg_thirdpersonrange 14; cg_ThirdPersonangle 353; wait 3; cg_thirdpersonrange 12; cg_ThirdPersonangle 354; wait 3; cg_thirdpersonrange 10; cg_ThirdPersonangle 355; wait 3; cg_thirdpersonrange 8; cg_ThirdPersonangle 356; wait 3; cg_thirdpersonrange 6; cg_ThirdPersonangle 357; wait 3; cg_thirdpersonrange 4; cg_ThirdPersonangle 358; wait 3; cg_thirdpersonrange 2; cg_ThirdPersonangle 359; wait 3;cg_thirdperson 0



For 360 spin. :wink:
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Drofder2004
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Post by Drofder2004 » June 13th, 2005, 6:40 pm

tbh, if you put range as 2, you will be inside the persons head.... pretty pointless :P

and instead of posting the whole lot, simply...

cg_thirdperson 1; cg_thirdpersonangle n; cg_thirdpersonrange xxx; wait 3;
cg_thirdpersonangle n+1; cg_thirdpersonrange xxx; wait 3;
............etc............
cg_thirdpersonangle 360; cg_thirdpersonrange xxx; wait 3;

would be easier :P ;)


also, you should put..

"timescale 0" and then it will be paused in mid air :P



just read your last thing (360 spin), it not, its more a camera spin not a 360 spin.
Last edited by Drofder2004 on June 13th, 2005, 6:42 pm, edited 2 times in total.
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=(LF)= KnakWorst
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Post by =(LF)= KnakWorst » June 13th, 2005, 6:40 pm

OMG :shock: That's alot of text :P
Is it because I is black?

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Post by mobius1 » June 13th, 2005, 6:54 pm

how long is a wait 3, really quick? like maybe "bind b +gostand; wait 3; +crouch; wait 3; +gostand"?

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Post by mobius1 » June 13th, 2005, 7:10 pm

ok i was messin around with stuff and something got majorly screwed up.

now whenever i enter the game from the menu, or close the console, it jumps, and i cant jump at all after that

i tried unbinding all and it didnt help, nor did reset to default controls option

HELP! :evil:

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Post by <LT>YosemiteSam[NL] » June 13th, 2005, 7:50 pm

mobius1 wrote:ok i was messin around with stuff and something got majorly screwed up.

now whenever i enter the game from the menu, or close the console, it jumps, and i cant jump at all after that

i tried unbinding all and it didnt help, nor did reset to default controls option

HELP! :evil:
Try changing your mp_config back to default, that should work I think.

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Post by mobius1 » June 13th, 2005, 8:53 pm

yep i toyed with the config right after i posted and fixed it somehoe. im not going to mess around with the binds anymore 8) unless one of you can still figure it out... im not trying random stuff.

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Post by Koekie » June 13th, 2005, 11:25 pm

I had that too lol,
it's because you haven't released the commands (i.e. +crouch should be released with -crouch ;))
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Post by Koekie » June 13th, 2005, 11:27 pm

Oh yeah, question for Drofder
when I use timescale 0.0 it says "Connection Interrupted",
and I don't want that, because I'm starting to make a movie ><!
not very nice to have that on the screen, why does that appear and how do I remove it?

thanx :D
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Post by Drofder2004 » June 13th, 2005, 11:33 pm

mobius1 wrote:yep i toyed with the config right after i posted and fixed it somehoe. im not going to mess around with the binds anymore 8) unless one of you can still figure it out... im not trying random stuff.

/bind b "+gostand; wait 5; gocrouch"

^^Working, already tested on the neuville bathroom jump :)
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Post by A1tjm » June 13th, 2005, 11:33 pm

Nice :) Gotta test that.

(Tested and works absolutely perfect :))
Last edited by A1tjm on June 13th, 2005, 11:37 pm, edited 1 time in total.
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Post by Drofder2004 » June 13th, 2005, 11:36 pm

A1tjm wrote:Nice :) Gotta test that.
All you need to do is press forward, and press that key instead of your jump key.
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Post by <LT>YosemiteSam[NL] » June 14th, 2005, 12:52 am

Defenately gonna try that tomorrow.

And Koek!e; I also tried putting the timescale to 0 (not 0.0 but my guess is it's the same thing) and your player totaly freezes up. So I think 0 = turn walking off

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Post by Drofder2004 » June 14th, 2005, 1:36 am

<LT>YosemiteSam[NL] wrote:Defenately gonna try that tomorrow.

And Koek!e; I also tried putting the timescale to 0 (not 0.0 but my guess is it's the same thing) and your player totaly freezes up. So I think 0 = turn walking off
timescale = timespeed.

If you set your timescale to 0, you are telling cod to stop, moving.

Its good for capturing screenshots (I set i mine to 0.2 for a slow motion when trying to capture a good picture :))
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