[cod2]jm_museum RELEASED
Moderator: Core Staff
Re: [cod2]jm_museum
well.. how many % is it already done?
looks great
@ KillerSam:
Nightmare is just jealous that you got more posts than him at the forum ! xD
looks great
@ KillerSam:
Nightmare is just jealous that you got more posts than him at the forum ! xD
I'm a Hardstyle Lover, I do what I do .
I got my hand on the trigger, that is pointing at you .
To be a Part of the Hard, you got to pay a price .
This is what I do, this is my life !
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Re: [cod2]jm_museum
Not done yet, I would say at about 30-35%.J-an wrote:well.. how many % is it already done?
looks great
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: [cod2]jm_museum
the weather is just too good to be in front of a computer ^^
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Re: [cod2]jm_museum
Version 2:
compared to:
Messed around with the lighting a bit. Still not satisfied with the result though.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2]jm_museum
Mate I gotta see this....Going to click you when you will be online!
It looks just f** perfect, you know that
It looks just f** perfect, you know that
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Re: [cod2]jm_museum
Much better (btw, the light is leaking under the door )
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Re: [cod2]jm_museum
Good progress!
matt101harris wrote:big cock was the first thing that came to my head lol
Re: [cod2]jm_museum
Not bad.
BUT
Fix that light, right in the center of the picture.
BUT
Fix that light, right in the center of the picture.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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Re: [cod2]jm_museum
That's actually the outdoor light leaking in since I have some caulked things out of view there.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2]jm_museum
you're totally right !Lev!athan wrote:the weather is just too good to be in front of a computer ^^
looks freakin awesome mate..
I'm a Hardstyle Lover, I do what I do .
I got my hand on the trigger, that is pointing at you .
To be a Part of the Hard, you got to pay a price .
This is what I do, this is my life !
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- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: [cod2]jm_museum
Update:
Destroy the fusebox to deactivate the lasers!
Jump on picture frames to advance!
Eer, admire the pictures!
Going to France later this evening so no mapping for me.
Destroy the fusebox to deactivate the lasers!
Jump on picture frames to advance!
Eer, admire the pictures!
Going to France later this evening so no mapping for me.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2]jm_museum
Hehe finally some post after a couple of years in ''jump maps'':D
You know it looks good! Will you finish it soon?
You know it looks good! Will you finish it soon?
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- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: [cod2]jm_museum
Ok no more pics till I'm done.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: [cod2]jm_museum
Whew, it's been a while, hasn't it?
Well, jm_museum is done. Nothing much to say about it, except maybe you might want to give that old dusty cod2 disc a blow and reinstall call of duty 2. Guaranteed you won't be disappointed.
Features:
- All new custom textures just for this map!
- A wide array of jump techniques including wallspeed, c-strafe etc.
- A brand new scripting system which checks for every player on the server now, not just globally!(Used for picking up keys).
- The map is portaled(most maps aren't, which is unfortunate for people with slower computers).
- Secrets which make gameplay time longer!
- Half-Life inspired puzzles, so you must also use your brains, not only your skills.
- An extra special something for the people who manage to find all the secrets and finish the map.
Map tech stuff:
Brushes: 24228
Curves: 894
Terrain: 340
Total: 25462
Brush Entities: 1519
Model Entities: 212
Prefabs: 277
Total: 2236
Total Number Of Triggers: 42
Ingame Screenshots:
Download:
http://hotfile.com/dl/18938750/1d594c5/ ... m.iwd.html (30MB)
Cheers, rezil
Well, jm_museum is done. Nothing much to say about it, except maybe you might want to give that old dusty cod2 disc a blow and reinstall call of duty 2. Guaranteed you won't be disappointed.
Features:
- All new custom textures just for this map!
- A wide array of jump techniques including wallspeed, c-strafe etc.
- A brand new scripting system which checks for every player on the server now, not just globally!(Used for picking up keys).
- The map is portaled(most maps aren't, which is unfortunate for people with slower computers).
- Secrets which make gameplay time longer!
- Half-Life inspired puzzles, so you must also use your brains, not only your skills.
- An extra special something for the people who manage to find all the secrets and finish the map.
Map tech stuff:
Brushes: 24228
Curves: 894
Terrain: 340
Total: 25462
Brush Entities: 1519
Model Entities: 212
Prefabs: 277
Total: 2236
Total Number Of Triggers: 42
Ingame Screenshots:
Download:
http://hotfile.com/dl/18938750/1d594c5/ ... m.iwd.html (30MB)
Cheers, rezil
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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