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Re: Script command for not doing anything
Posted: January 27th, 2009, 5:48 pm
by Rezil
Well it seems I'm going to have to rethink the way I want the guy to be taken away from the player. I'll probably go with Nightmares suggestion but i'll use a trigger_once since I'm going to make a singleplayer(but in codmp) map.
Re: Script command for not doing anything
Posted: January 27th, 2009, 9:42 pm
by Nightmare
Like nm_jungle and nm_jungle_2 eh?
In both of those maps I used a trigger around the spawn.
Don't forget a trigger once will only work once, and never again.
This is just me and liking more options, but I would rather have it a multiple which will run in a loop until a certain other thing happens.
Re: Script command for not doing anything
Posted: January 28th, 2009, 5:09 pm
by Rezil
Ye but since I'll have certain script events which will only be for one player and I'll give him a weapon later on, a trigger_once fits better here.
Re: Script command for not doing anything
Posted: January 29th, 2009, 3:58 am
by Drofder2004
I think for simplicity, stick with trigger_multiple. A trigger_once as said, only triggers once, if that trigger fails to set off the code, map must be restarted. To avoid any complications. Go with a multiple.
Re: Script command for not doing anything
Posted: January 29th, 2009, 4:03 am
by Nightmare
Thanks for the echo, Drof.

Re: Script command for not doing anything
Posted: January 29th, 2009, 6:47 am
by Drofder2004
Nightmare wrote:Thanks for the echo, Drof.

Reinforcement, not echo >.<