Page 2 of 2

Posted: September 1st, 2007, 11:18 pm
by Pedsdude
Nightmare wrote:no this is what I meant. :P

Code: Select all

main()

{
thread dd_zelda1();
thread dd_zelda2();
thread dd_zelda3();
}

dd_zelda1()
{
dd_zelda1 = getent("dd_zelda1","targetname");
while (1)
{
dd_zelda1 rotateyaw(-360, 5);
dd_zelda1 waittill("rotatespin");
}
}

dd_zelda2()
{
dd_zelda2 = getent("dd_zelda2","targetname"); 
while (1)
{
dd_zelda2 rotateyaw(-360, 5);
dd_zelda2 waittill("rotatespin");
}
}

dd_zelda3()
{
dd_zelda3 = getent("dd_zelda3","targetname"); 
while (1)
{
dd_zelda3 rotateyaw(-360, 5);
dd_zelda3 waittill("rotatespin");
}
}
Why would he have a trigger if he doesn't want to use it?

Posted: September 2nd, 2007, 3:48 am
by Deadly
acualy i want the fans to be rotating when u spawn in the map and then when you get to the trigger they deactivate when u hit the trigger, and for what level it is. you will have to wait. :wink:

Posted: September 2nd, 2007, 4:06 am
by Nightmare
ah, then if you want that to happen you will have to make something completely different. Let me work on the script and I will update it soon.

Posted: September 4th, 2007, 12:11 am
by Pedsdude
In future, make sure you explain what you're trying to do instead of just saying it doesn't work - we can help you more that way ;)

Posted: September 4th, 2007, 12:17 am
by Deadly
lol ok.