Page 2 of 2
					
				
				Posted: August 13th, 2007, 1:03 pm
				by waywaaaard
				why do u need videoediting skills?
use camtasiastudio and just record what u are doing u can even record ur voice - no need for videoedit
			 
			
					
				
				Posted: August 13th, 2007, 5:51 pm
				by Pedsdude
				That fire extinguisher looks great, Luke!
			 
			
					
				
				Posted: August 15th, 2007, 3:39 pm
				by All-Killer
				Pedsdude wrote:Luke wrote:Cod 2 comes with toilet models..unless you're looking for posh toilets  

 
There aren't models for some of the things we need, and they annoyingly don't seem to have a clean version of xmodel\furniture_dirtysink!
We can't really say some of the models we need as it would give away what our map is about (which for the meanwhile we're keeping secret), so we'd rather see if there's anybody who is very good at modelling and is willing to do it, then we'll give them the necessary details.
 
Just change the texture of it  
 
 
To Luke: We call it a expansion not a mod  

 Nice model, only the red looks a bit fake, for the rest, good job.
 
			
					
				
				Posted: August 15th, 2007, 4:40 pm
				by Luke
				To Luke: We call it a expansion not a mod  

Didn't know what you was on about for a minute, then i read back lol. Yes my bad.
the red looks a bit fake
I know, i just painted it red tbh 

 everything looks nice and shiny in maya til you get it into game..but i'll try to get something that looks a bit more realistic.
 
			
					
				
				Posted: August 23rd, 2007, 6:51 pm
				by Creep
				Hey Luke which programme you use for modelling. Cuz I had made a fountain, but after I imported it from c4d(OBJ file) to Maya 6 it will be huge, but it isn't problem. After I saved it xmodel_export and converted into cod2 model, the polygons and everything goes muddled :S.
Aand other question: which assest_manager settings you use for model textures?
			 
			
					
				
				Posted: August 23rd, 2007, 8:38 pm
				by Luke
				I use Maya 6.0, have you got a screenie of it messed up?
You don't need any special settings for the textures to work, just the surface type and the color map is enough.
			 
			
					
				
				Posted: August 24th, 2007, 7:16 am
				by Creep
				Ah, I have fixed it thx:) But now I got this error when I want to compile an aerplane :S
 
Aaand how can I make the UV map into Maya? :S I hope there is an option which can save it into an image.
 
			
					
				
				Posted: August 24th, 2007, 11:54 am
				by Luke
				Try this: Select the model, go to Edit Polygons > Normals > Average Normals.  That might work.
Is it already UV mapped? If it is, select the model and go to Window > UV Texture Editor, there you should see your UV's laid out, and you can go to Polygons > UV Snapshot to get your image.
			 
			
					
				
				Posted: August 24th, 2007, 1:45 pm
				by Creep
				Ahh many thx:) I will try em
			 
			
					
				
				Posted: August 24th, 2007, 5:34 pm
				by Creep
				 
Here is the aeroplane, but I can't convert it :S. I can send it to somebody who can make it 
 
(This just a test material)
 
			
					
				
				Posted: August 24th, 2007, 5:54 pm
				by Luke
				Same error as before? 
The plane looks good, did u make it?
			 
			
					
				
				Posted: August 24th, 2007, 6:15 pm
				by Pedsdude
				Very impressive! 

 
			
					
				
				Posted: August 24th, 2007, 8:04 pm
				by Creep
				No it's a free model from turbosquid.com 
 
No not the same. It say something about materials :S But it's too complicated :S I will make ss.