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Posted: February 15th, 2006, 11:54 pm
by Pedsdude
OK, will add tomorrow when I continue working on the map.
Posted: February 18th, 2006, 1:36 am
by Pedsdude
It worked!

Thanks a lot drofder.
Posted: February 18th, 2006, 1:55 am
by Drofder2004
Pedsdude wrote:It worked!

Thanks a lot drofder.
No Probs.
Posted: February 18th, 2006, 3:38 am
by Pedsdude
OK, i tried creating another switch (called 1z), which would turn on/off the switch (switch_spawn) which turns on/off the trigger_hurt (trig_hurt_spawn), but it did not work.
Is what I am trying actually impossible?
Posted: February 18th, 2006, 11:41 pm
by Pedsdude
I also tried creating a script to move the triggers into position, but that didn't work because I couldn't set the trigger_use bits as script_brushmodels.
Posted: February 19th, 2006, 3:21 am
by Drofder2004
You CANNOT move triggers. Its impossible.
As for the trigger hurts, use the same script I posted. (using triggeron and off).