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Re: Problem with xmodel_export converting :(

Posted: August 23rd, 2010, 7:45 pm
by Drofder2004
What doesn't work, that is too much code to simply locate a problem we have not witnesses ourselves...

Any errors, has the code been checked to make sure functions are being threaded correctly [iprintlns]?
More info...

Re: Problem with xmodel_export converting :(

Posted: August 23rd, 2010, 8:19 pm
by R4d0xZz
That script was orginaly from mw2.
There were functions like self SetVelocity, which just work for Single Player.
Atleast in cod4.
So I dont know how i can edit this / make an easy script for cod4 because i learned (a bit of scripting) on mw2 where you have other functions and stuff.
That code I posted is s*** :p

it should work like this:
If I press the attack button it spawns "portal 1" and if I press the ADS key it spawns "portal 2"
So I walk into "portal 1" it saves my Velocity. Then it pushes me out of "portal 2" with he same speed i walked into "portal 1"


Speedy things come in, speedy things come out ^^

Re: Problem with xmodel_export converting :(

Posted: August 23rd, 2010, 11:10 pm
by Drofder2004
Its a very complicated script, and honestly, I have no intention of trying to do it for you, Dan already has this script, it may be worth asking him for some help or just the fundamentals, but there is a lot that needs to be calculated.