Rotation Server #1 CoD4

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Pedsdude
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Re: Rotation Server #1 CoD4

Post by Pedsdude » April 4th, 2010, 4:54 pm

New map rotation:

mp_peds_propel
mp_cleopatra
mp_ib_glass
mp_rocket
mp_codjumper_training
mp_lighthouse
mp_jump_team_2
mp_ib_hq
mp_jump_camp

This mainly consists of all the 5* maps (apart from mp_trial_2 and mp_dungeon due to exploits in them which cause server to crash, and mp_offices as it doesn't play on servers) and a few new / requested maps.

Hoogie: I haven't included mp_jumpsensation or mp_easy_jump as they are rated too low on the website, and we want to maintain a certain standard of maps on #1.
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Re: Rotation Server #1 CoD4

Post by Hoogie » April 4th, 2010, 6:32 pm

Thanks for updating!
Pedsdude wrote:Hoogie: I haven't included mp_jumpsensation or mp_easy_jump as they are rated too low on the website, and we want to maintain a certain standard of maps on #1.
Ok :lol:
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Re: Rotation Server #1 CoD4

Post by Pedsdude » April 4th, 2010, 6:34 pm

Let me know if there are any other maps to add. I'm happy to add very new maps which aren't rated yet.
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Re: Rotation Server #1 CoD4

Post by Lancast » April 5th, 2010, 2:37 am

You shouldn't decide which maps should be on the rotation because of what some rating says. Who rates those maps anyway? Certainly not those who do play on cj#1 as they would have rated differently. You should listen to what players that actually do play on the server have to say, most people that played on cj#1 for a long time know that mp_jumperpro and mp_spacestation were probably the most popular maps on the server. When I look at the ratings of the maps, it's just so wrong, if people like you Peds that play a map just once, see how good the textures are, how 'realistic' the environment is, whatever else is, or other map creators that like to criticize , like Rez|l , then those ratings are as good as useless. People like me and many others that can approve what I'm saying right now know, that players don't care about the stuff you care, the textures environment or whatever else you criticize, players care whenever the map is enjoyable or not.
The funniest thing I see on the current map rotation is, mp_lighthouse, if you actually played on cj#1, you'd know that lighthouse is probably one of the most hated maps and many players quit when that map starts, it's good when it comes to how it looks, but it's not enjoyable at all.
Peds sorry, but people that do play on the server know better what's good for the server, you yourself, don't visit cj#1 at all, once in a very long while.
To the current map rotation many more maps need adding:
From the old map rotation that players know these maps were good and people enjoyed them
mp_gp_jump
mp_skipper
mp_jm_sewer
mp_mountain_jump
mp_bouncer_training
mp_spacestation
mp_natural_jump
mp_lost_world
mp_trial
mp_jumperpro_125

And the maps that never were on cj#1 but other codjumper servers which are good and enjoyable too:
mp_easy_jump
mp_badboys
mp_crazy_jump

I probably missed a map or two, but those are basically the maps that me and other players that played and do play on cj#1 like.

By the way, trial_2 and dungeon do have that buggy cmd that lets you teleport, spawn weapons and even crash the server, but those two maps are one of the best maps there are too, dan did create a script that blocks the cmd that lets you do those messy stuff, if you do have some free time peds, it would be nice if you could add that script to the server and those maps as well.

PS: Don't start flaming at me people lol.

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Re: Rotation Server #1 CoD4

Post by Soviet » April 5th, 2010, 4:05 am

mp_gp_jump - We can talk about readding this one
mp_skipper - There is a good chance we'll add this one back
mp_jm_sewer - It wasn't a very high quality map and it wasn't enjoyable enough to offset it
mp_mountain_jump - Again, not a high quality map, and not popular enough to be put back on
mp_bouncer_training - I could see this one being added again
mp_spacestation - This one is being added back
mp_natural_jump - This one has been on here for ages, just let it go away for a bit, it's time time change stuff up
mp_lost_world - Again, been on there for ages, time to change it up
mp_trial - Ages and ages, we've actually had complaints about the repetitiveness of trial, so it won't be going back on for a while
mp_jumperpro_125 - This one is being added back

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Re: Rotation Server #1 CoD4

Post by Lancast » April 5th, 2010, 4:37 am

Hm, interesting comments Soviet. You're the only one from CJ Team that actually plays on the server so I respect your answers. I see you made good points, old maps, not worth having it anymore, I agree, trial, lost_world,natural_jump, good but as you said, old maps and not that played often compared to jumperpro_125 an spacestation which are old too but played all the time as they are probably the best maps. mountain_jump, yeh not that very popular either, was new so I thought about adding it but it's not a big deal if it's not. bouncer_training, not a map I like, but I know many other people from the server do, so don't see why it couldn't be added for them. gp_jump, hope that one is added, i personally like it and I think many people do too. jm_sewer, that map is actually played a lot, I think people mainly like this one because of the secrets it has, hope that one is added. Hope skipper will be added too, a lot of players like it.

How about
mp_easy_jump
mp_badboys
mp_crazy_jump

Crazy_jump is kinda old, it's not a big deal if it's added, but that easy_jump and badboys are two new maps which are good, especially badboys, I dont think you played them, you should try, they run on cj#11, good maps.

Really hope peds could include dan's script that remove the cheat from trial_2 and dungeon and add those maps.

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Re: Rotation Server #1 CoD4

Post by Rezil » April 5th, 2010, 9:20 am

Lancast wrote:or other map creators that like to criticize , like Rez|l
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The visual appearance of a map = the ammount of time the author spent on it. If there was no more than a few hours of work on the map, that map does not deserve to be played at all.

Although I hate to admit it, I agree with you to a certain degree. The CJ team should listen to the people who actually play these maps more often and not give some arbitrary rating according to the visual appearance of a map.
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#5 If your name is Rezil, minimum 5/5.
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Re: Rotation Server #1 CoD4

Post by Drofder2004 » April 5th, 2010, 11:20 am

The maps can be rated by users as well as the team.
Has anyone here complaining about the server, rated them on the website?

Just because a player does not play on a server, does not mean a map cannot be rated effectively.
Zaitsev is still very hot on the jumping side of the team, and took a lot of time out to play all the maps.

---

Regarding these two maps with the features, again, I question this communities logic. If a map is using scripts to crash servers, and all that is needed is a simple block on that script, why has nobody even thought of just asking for it to be done?
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Re: Rotation Server #1 CoD4

Post by Hoogie » April 5th, 2010, 12:12 pm

I was about to make a post to ask for some maps that were deleted to get back but you already did it i see.

mp_gp_jump - yes
mp_skipper - yes
mp_jm_sewer - yes
mp_mountain_jump - no
mp_bouncer_training - no
mp_spacestation - yes
mp_natural_jump - no
mp_lost_world - no
mp_trial - yes
mp_jumperpro_125 - yes

mp_easy_jump - yes (already asked for this map but got rejected :P)
mp_badboys - haven't played this map
mp_crazy_jump - no

mp_lighthouse and mp_rocket can go off in my opninion.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: Rotation Server #1 CoD4

Post by Lancast » April 5th, 2010, 12:55 pm

Drofder2004 wrote:If a map is using scripts to crash servers, and all that is needed is a simple block on that script, why has nobody even thought of just asking for it to be done?
You see, the reason those 2 maps were removed in the first place is because I told Peds about them. I told Peds on xfire that those 2 maps contain commands that allow people to mess up the server however there was a script created by dan that disables those commands. I told him that he can either remove those maps from the server or include the script. He removed the maps.

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Re: Rotation Server #1 CoD4

Post by Drofder2004 » April 5th, 2010, 1:01 pm

Lancast wrote:
Drofder2004 wrote:If a map is using scripts to crash servers, and all that is needed is a simple block on that script, why has nobody even thought of just asking for it to be done?
You see, the reason those 2 maps were removed in the first place is because I told Peds about them. I told Peds on xfire that those 2 maps contain commands that allow people to mess up the server however there was a script created by dan that disables those commands. I told him that he can either remove those maps from the server or include the script. He removed the maps.
Ok, will get it sorted.
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Re: Rotation Server #1 CoD4

Post by Pedsdude » April 5th, 2010, 1:34 pm

Lancast wrote:You shouldn't decide which maps should be on the rotation because of what some rating says. Who rates those maps anyway? Certainly not those who do play on cj#1 as they would have rated differently.
The 'some rating' is a rating created from an average of what the CJ team rate the maps. As Drofder says, we have the 'User rating' also, so if people disagree then they're free to put their own vote on.
Lancast wrote:You should listen to what players that actually do play on the server have to say
People rarely say anything on the servers and we get very little feedback. We can only work with the information we've got.
Lancast wrote:Peds sorry, but people that do play on the server know better what's good for the server, you yourself, don't visit cj#1 at all, once in a very long while.

...

Hm, interesting comments Soviet. You're the only one from CJ Team that actually plays on the server so I respect your answers.
I play on the servers a moderate amount of the time, I'm just undercover so you don't see me.
Lancast wrote:You see, the reason those 2 maps were removed in the first place is because I told Peds about them. I told Peds on xfire that those 2 maps contain commands that allow people to mess up the server however there was a script created by dan that disables those commands. I told him that he can either remove those maps from the server or include the script. He removed the maps.
I didn't mention including a script, I didn't even know that was a possible fix... I removed them because I thought that was the only option available to me.
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Re: Rotation Server #1 CoD4

Post by Lancast » April 5th, 2010, 1:48 pm

I did mention including a script back when I told you about those maps, but that doesn't matter, so will you include the script and then those maps?

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Re: Rotation Server #1 CoD4

Post by Pedsdude » April 5th, 2010, 1:55 pm

Yes.
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Re: Rotation Server #1 CoD4

Post by Lancast » April 5th, 2010, 2:22 pm

If I'm not wrong, then this is what you need to include to the server

Code: Select all

"player.gifted = true;"
This will remove the cheat.
Last edited by Lancast on April 5th, 2010, 7:07 pm, edited 2 times in total.

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