[CoD4] mp_monkeys_home

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Rezil
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Re: [CoD4] Monkeys Home beta

Post by Rezil » March 5th, 2010, 5:48 pm

Why do you need the kill trigger?
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I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [CoD4] Monkeys Home beta

Post by Oi!mel » March 5th, 2010, 6:14 pm

CX gamer wrote:I'd suggest you add a death trigger somewhere below, no one likes maps where you can keep falling down.
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Re: [CoD4] Monkeys Home beta

Post by Rezil » March 5th, 2010, 6:18 pm

Just make a normal trigger which teleports a player to the start or something.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [CoD4] Monkeys Home beta

Post by Oi!mel » March 5th, 2010, 6:29 pm

lol, maybe i will do that. but not today, no more time.

I have only one problem. Ive used too much vars. Does anyone know the limit?
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Re: [CoD4] Monkeys Home beta

Post by Nightmare » March 5th, 2010, 8:01 pm

Oi!mel wrote:lol, maybe i will do that. but not today, no more time.

I have only one problem. Ive used too much vars. Does anyone know the limit?
Too many vars? :shock:
That's not a good thing, if you want you can send your script over to me, I can take a look at it.
I believe you probably have an infinite loop constantly creating a new variable of some sort.
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Re: [CoD4] Monkeys Home beta

Post by Drofder2004 » March 5th, 2010, 8:31 pm

You need to recycle your vars and use some arrays.

A new variable for everything is silly.
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Re: [CoD4] Monkeys Home beta

Post by Oi!mel » March 6th, 2010, 12:44 pm

Nightmare, added you on xfire.
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Re: [CoD4] Monkeys Home beta

Post by Oi!mel » March 6th, 2010, 7:52 pm

Link updatet.
Changelog:
+Fixed graphic glitch in finish
+Added teleporter on ground, you can't keep falling down
+Updated finish screen
http://www.file-upload.net/download-232 ... 3.zip.html

This is the beta version 3. Its the last beta version. When we don't find any bugs i will upload the final version within the next two days.

Thanks
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Re: [CoD4] Monkeys Home beta

Post by Oi!mel » March 10th, 2010, 10:37 pm

Link updatet.
Changelog:
+Fixed bug on teleporter
+Fixed bug on finish screen
+Higher definition for loadscreen
http://www.file-upload.net/download-233 ... e.zip.html

This is the final version. Thanks to all helpers
Last edited by Oi!mel on March 11th, 2010, 6:34 pm, edited 2 times in total.
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Re: [CoD4] Monkeys Home beta

Post by Oi!mel » March 11th, 2010, 7:44 am

Maybe the monkeys_home_load.ff file isn't working. Atm Im at work, so I can't proof it. Sorry for that. If the file ins'nt working I have to upload a new one this evening. sorry
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Re: [CoD4] Monkeys Home beta

Post by Oi!mel » March 11th, 2010, 6:33 pm

yep, it was not readable.
Here is a working one
http://www.file-upload.net/download-233 ... e.zip.html
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Re: [CoD4] Monkeys Home beta

Post by Hoogie » March 12th, 2010, 12:25 pm

If it's on CJ #1 i'll be sure to play it sometime ;)
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[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: [CoD4] Monkeys Home beta

Post by Oi!mel » March 12th, 2010, 12:58 pm

I wanted to buy an cj server. Have atm big problems with the hoster. I hope this map will be played on some servers =)
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Re: [CoD4] Monkeys Home beta

Post by [SoE]_Zaitsev » March 12th, 2010, 6:07 pm

Wouldn't surprise me if it will be on a server any day soon :)
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Re: [CoD4] Monkeys Home beta

Post by Hoogie » March 13th, 2010, 12:07 am

Go on #1 ^^
Only server im active on tbh xD

Thanks for deleting Colourfull from the rotation like i requested a week ago for the one who did it :P
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


A woman can fake an orgasm, but a man can fake an entire relationship

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