Skybox Tutorial: Rasta & [ToC]Blackjak
Adding a skybox to your map is different for CoD:WaW as it uses an animated skybox.
OK, first we need to add a skybox model to our map.
Open your map in Radiant and press N, then add this as the key and value:
Example:
Key: skyboxmodel
Value: skybox_pel2
(other skybox models can be found in /raw/xmodel)
We then need to add all the worldspawn settings that we want (see below!).
Next we need to add a traditional skybox to stop any leak errors in the compile. Draw a box around the entire map with no gaps and texture it with the corresponding sky texture:
textures/usage/sky
Next we need to add this line to our levelname.csv /zone_source/mp_levelname.csv
xmodel,skybox_pel2
Compile and run your map and you should see your true skybox.
Here are the stock skybox settings:
==================
mp_airfield
* ambient / .25
* diffuseFraction / .2
* sunLight / 1.3
* _color / .5 .5 .62
* sunColor / .9 .95 1
* sunDiffuseColor / .88 .96 1
* sunDirection / -32 92 0
mp_asylum
* ambient / .2
* diffuseFraction / .1
* sunLight / 1.4
* _color / .357 .333.373
* sunColor / 1 1 .922
* sunDiffuseColor / .718 .776 1
* sunDirection / 209 126 0
mp_castle
* ambient / .2
* diffuseFraction / .2
* sunLight / 1.2
* _color / .945 .957 .961
* sunColor / 1 1 .878
* sunDiffuseColor / .839 .961 1
* sunDirection / -40 60 0
mp_courtyard
* ambient / .05
* diffuseFraction / .2
* sunLight / 1
* _color / .651 .745 .776
* sunColor / 1 .898 .694
* sunDiffuseColor / .839 .961 1
* sunDirection / 210 276 0
mp_dome
* ambient / .2
* diffuseFraction / .2
* sunLight / 1.4
* _color / .835 .918 1
* sunColor / .992 1 .949
* sunDiffuseColor / .337 .663 1
* sunDirection / 242 136 0
mp_downfall
* ambient / 0
* diffuseFraction / .15
* sunLight / 1.2
* _color / .890 .890 1
* sunColor / .890 .969 1
* sunDiffuseColor / .890 .910 1
* sunDirection / -45 50 0
mp_makin
* ambient / .1
* diffuseFraction / .15
* sunLight / .75
* _color / .502 .502 .698
* sunColor / .639 .851 1
* sunDiffuseColor / .314 .686 1
* sunDirection / -150 -50 0
mp_nachfeuer
* ambient /
* diffuseFraction /
* sunLight /
* _color /
* sunColor /
* sunDiffuseColor /
* sunDirection /
mp_outskirts
* ambient / .35
* diffuseFraction / .1
* sunLight / 1.7
* _color / .718 .776 .902
* sunColor / 1 .918 .663
* sunDiffuseColor / .718 .776 1
* sunDirection / 209 110 0
mp_roundhouse
* ambient / .2
* diffuseFraction / .25
* sunLight / 1.3
* _color / .459 .639 .612
* sunColor / 1 .965 .690
* sunDiffuseColor / .851 .937 1
* sunDirection / -44 220 0
mp_seelow
* ambient / .3
* diffuseFraction / .25
* sunLight / 1.2
* _color / .588 .522 .514
* sunColor / 1 .886 .592
* sunDiffuseColor / .709 .769 1
* sunDirection / -22 -55.39 0
mp_shrine
* ambient / .1
* diffuseFraction / .3
* sunLight / 1.4
* _color / .580 .592 .525
* sunColor / 1 .922 .733
* sunDiffuseColor / 1 1 1
* sunDirection / 210 -63 0
mp_suburban
* ambient / .2
* diffuseFraction / .1
* sunLight / 1.4
* _color / .718 .776 .902
* sunColor / 1 1 .8
* sunDiffuseColor / .717 .776 1
* sunDirection / -150 104.357 0
by Rasta & [ToC]Blackjak
Skybox Tutorial (by Rasta & [ToC]Blackjak)
Moderator: Core Staff
Re: Skybox Tutorial (by Rasta & [ToC]Blackjak)
Thanks dude! The tutorial it's easy to read and it works fine..
I didn't know it was so simple to do... XD
I didn't know it was so simple to do... XD
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