Search found 9 matches
- January 11th, 2012, 5:11 pm
- Forum: CoD4 Mapping Help
- Topic: effect map help
- Replies: 7
- Views: 2108
Re: effect map help
does not work, other suggestions?
- January 10th, 2012, 5:16 pm
- Forum: CoD4 Mapping Help
- Topic: effect map help
- Replies: 7
- Views: 2108
Re: effect map help
So, I explain what I did: 1) I created the file mp_luna_fx.gsc in raw/maps/createfx with in this script \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //_createfx generated. Do not touch!! main() { ent = maps\mp\_utility::createOneshotEff...
- January 9th, 2012, 7:56 pm
- Forum: CoD4 Mapping Help
- Topic: effect map help
- Replies: 7
- Views: 2108
effect map help
Hello everyone, I would like to add lighting effects to my map I followed this guide but when I open http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Using_GSCs_scripts map I get an error: scrip compile error could not find scipt 'maps/mp/mp_luna_fx' maps/mp/mp_luna_fx::main(); (see console ...
- December 12th, 2011, 7:08 pm
- Forum: CoD4 Mapping Help
- Topic: scipt belt help
- Replies: 7
- Views: 2313
Re: scipt belt help
an scipt_origin or bush with orig texture (orange)
can explain to me what I need to create on radiant, thanks
can explain to me what I need to create on radiant, thanks
- December 12th, 2011, 6:00 pm
- Forum: CoD4 Mapping Help
- Topic: scipt belt help
- Replies: 7
- Views: 2313
Re: scipt belt help
belt() { belt1 = getentarray("belt","targetname"); for(i=0;i<belt1.size;i++) belt1 thread belt_move(); } belt_move() { org_end = (512,-464,-14); org_start = (-672,-464,14); while(1) { self moveto ((self.origin + (64,0,0)), 0.05); if(self.origin == org_end) { self hide(); self not...
- December 12th, 2011, 12:57 pm
- Forum: CoD4 Mapping Help
- Topic: scipt belt help
- Replies: 7
- Views: 2313
Re: scipt belt help
I found this script belt() { belt1 = getentarray("belt","targetname"); for(i=0;i<belt1.size;i++) belt1 thread belt_move(); } belt_move() { org_end = (4866,-257,-36); org_start = (-168,-257,-36); while(1) { self moveto ((self.origin + (64,0,0)), 0.05); if(self.origin == org_end) {...
- December 11th, 2011, 1:35 pm
- Forum: CoD4 Mapping Help
- Topic: scipt belt help
- Replies: 7
- Views: 2313
scipt belt help
Hello everyone I need help to put a conveyor belt like this (http://www.youtube.com/watch?v=JBtc9OJiUUE) on my map who can help me?
- October 18th, 2010, 5:02 pm
- Forum: Modding, Modelling and Skinning
- Topic: modding mod jump
- Replies: 5
- Views: 1703
Re: modding mod jump
yes i use google
I need only the folder ui_mp Who can send me?
my xfire is alfio90 add me pls

I need only the folder ui_mp Who can send me?
my xfire is alfio90 add me pls
- October 17th, 2010, 9:11 pm
- Forum: Modding, Modelling and Skinning
- Topic: modding mod jump
- Replies: 5
- Views: 1703
modding mod jump
You can have the files to change the mod and then jump to recompile everything?
I have to change the menu in Italian can be done?
tnx
I have to change the menu in Italian can be done?
tnx
