Search found 2 matches
- September 16th, 2009, 1:12 pm
- Forum: CoD Mapping Help
- Topic: elevator with rotating hatches
- Replies: 3
- Views: 1908
Re: elevator with rotating hatches
main() { level.elevatormoving = false; level.elevatorfloor = 1; level.elevatormovespeed = 3; level.elevatorfloor1 = -352; thread elevator1_start(); thread hatch1_rotate(); } elevator1_start() { elevatormodel1 = getent ("elv1", "targetname"); elevator1call1 = getent ("elv1ca...
- September 16th, 2009, 5:24 am
- Forum: CoD Mapping Help
- Topic: elevator with rotating hatches
- Replies: 3
- Views: 1908
elevator with rotating hatches
ok heres my problem, i have a elevator with a seperate script_brushmodel for the hatch, i can get it to rotate with script, i can get it to move in line with the elevator giving the illusion it is a part of the elevator, problem is i cant get the trigger that rotates the hatch to stay with the hatch...