Who is this guy again?KillerSam wrote:Just dropping by and saying hello to anybody who might remember me
Search found 2421 matches
- September 1st, 2016, 3:49 am
- Forum: CoDJumper Chat
- Topic: Hey there...
- Replies: 4
- Views: 11161
Re: Hey there...
Re: NM_Toybox
Has it really been ten years already???
Excellent port, thanks Rez!
Excellent port, thanks Rez!
- January 17th, 2016, 7:04 pm
- Forum: CoD Mapping Help
- Topic: Moving triggers
- Replies: 1
- Views: 9150
Re: Moving triggers
Hey Skyrimfus! CoD doesn't exactly allow you to move trigger brushes. The way around this is to "Link" the trigger brush to a normal script brush model. See the code below for an example: brush = getent("brush", "targetname"); trigger = getent("trigger", "...
- November 10th, 2015, 12:19 am
- Forum: Help and Support
- Topic: FPS switching troubles
- Replies: 3
- Views: 9764
Re: FPS switching troubles
Sounds like it might be a keyboard ghosting issue.
Make sure your keyboard has anti-ghosting capabilities or rebind your key to a position that won't ghost with A.
Here's a helpful page on the matter: http://www.microsoft.com/appliedscience ... ained.mspx
Make sure your keyboard has anti-ghosting capabilities or rebind your key to a position that won't ghost with A.
Here's a helpful page on the matter: http://www.microsoft.com/appliedscience ... ained.mspx
- September 24th, 2015, 1:06 am
- Forum: CoDJumper Chat
- Topic: Script compile error
- Replies: 2
- Views: 15137
Re: Script compile error
Which CoD is this for specifically?
- September 24th, 2015, 1:02 am
- Forum: CoD4 Mapping Help
- Topic: xy was not found in Model x (fixxed)
- Replies: 1
- Views: 7777
Re: xy was not found in Model x (fixxed)
Moved to CoD4 Mapping Help.
Glad to hear you managed to find a fix, thank you for sharing it with us!
Glad to hear you managed to find a fix, thank you for sharing it with us!
- September 29th, 2010, 7:07 am
- Forum: Jump Maps
- Topic: NM_Computer
- Replies: 8
- Views: 3751
NM_Computer
http://imgur.com/0WTu0.jpg This isn't exactly a jump map, yet more of an experiment. I have created a computer within a computer game. This 16bit calculator can add, subtract (non-negatives), and multiply. Current features include a negation for the second set of bits. Converts from Binary to Decim...
- July 13th, 2010, 10:49 pm
- Forum: CoD2 Mapping Help
- Topic: Rotating weapon help
- Replies: 69
- Views: 48751
Re: Rotating weapon help
Just have it set as auto, CoD2 will do the rest in game.
- July 13th, 2010, 6:34 pm
- Forum: CoD2 Mapping Help
- Topic: Rotating weapon help
- Replies: 69
- Views: 48751
Re: Rotating weapon help
The sound will sound a lot better if you replace playSound with playLocalSound. The reason I say this is because it will play the sound out loud from your player origin. So say you have multiple players in the server, they will all be outputting this sound into the world, which will sound awkward. U...
- July 13th, 2010, 9:43 am
- Forum: CoD2 Mapping Help
- Topic: Rotating weapon help
- Replies: 69
- Views: 48751
Re: Rotating weapon help
Try replacing this:
with this:
Code: Select all
players[i] playsound("jump_pad");
Code: Select all
players[i] playLocalSound("jump_pad");
- July 11th, 2010, 11:03 pm
- Forum: Jump Maps
- Topic: it's so nice here (NM_Cure Released)
- Replies: 58
- Views: 21230
Re: it's so nice here (NM_Cure Released)
Yeah I know, I've been notified of both of those things.Pedsdude wrote:Readme fail: Map Title NM_Jungle_3
Downloaded, will play shortly.
This page needs updating! http://nightmaremaps.us.ms/
I'll update the site when I get some time.
- July 11th, 2010, 11:00 pm
- Forum: Jump Maps
- Topic: mp_svt_factory
- Replies: 166
- Views: 31452
Re: mp_svt_factory

I'm pretty OCD when it comes to simplicity and keeping things organized.
The resolution on this laptop is pretty bad though.
- July 10th, 2010, 11:16 pm
- Forum: Jump Maps
- Topic: it's so nice here (NM_Cure Released)
- Replies: 58
- Views: 21230
Re: it's so nice here (NM_Cure Released)
Alright, I've finished it. Whew it was quite an adventure. You create a very frightening atmosphere and the general mood of the 'journey'(I can't call this a map, it's more of a level than a map) is amazingly intense. I have a few things to critique though: - Too short. You said that this map takes...
- July 10th, 2010, 9:39 pm
- Forum: Jump Maps
- Topic: it's so nice here (NM_Cure Released)
- Replies: 58
- Views: 21230
Re: it's so nice here
NM_Cure has finally been released. This map does not require any save mod whatsoever as it has its own checkpoint function. The difficulty for this map would be somewhere in the Challenging to Nintendo Hard level. Expect this map to take over an hour to beat on the first go, it requires a good amou...
- June 25th, 2010, 8:35 pm
- Forum: CoD Mapping Help
- Topic: Player Heights
- Replies: 1
- Views: 2666
Re: Player Heights
32, 60, 72