You can split ab a map in visual cells - this is done using structural brushes and portals. goal is, to enhance performance / frames per second. this is important at least for jump maps -where you always need 125 fps - and at krime_pyramid al lot of jumper reports 70-90 fps.
maLLoc
Search found 5 matches
- October 8th, 2005, 12:15 pm
- Forum: News & Announcements
- Topic: Krime_Pyramid
- Replies: 23
- Views: 6901
- October 8th, 2005, 2:44 am
- Forum: News & Announcements
- Topic: Krime_Pyramid
- Replies: 23
- Views: 6901
- September 8th, 2005, 7:52 pm
- Forum: Servers
- Topic: Thinking about a new Jump-Server....
- Replies: 9
- Views: 1796
na, these 2 maps are maps which are (for the most) impossible in 30 minutes. server #2 and #3 running the map cycle every 30 minutes - too much time for the most maps but some maps need such time. because its impossible to change the map-time by the map-rotation my idea is to put the maps bitch and ...
- September 8th, 2005, 6:39 pm
- Forum: Servers
- Topic: Thinking about a new Jump-Server....
- Replies: 9
- Views: 1796
Thinking about a new Jump-Server....
as mentioned in the topic, I thinking about a new server.
My idea is to run a server with only two maps:
bitch
jm_krime
map-change every 90 minutes
I already removed bitch from the map-cycles from server #2 #3
so, whats your all opinion about this?
maLLoc
My idea is to run a server with only two maps:
bitch
jm_krime
map-change every 90 minutes
I already removed bitch from the map-cycles from server #2 #3
so, whats your all opinion about this?
maLLoc
- September 8th, 2005, 6:34 pm
- Forum: Servers
- Topic: CoD Servers....
- Replies: 21
- Views: 4828