Search found 96 matches
- February 10th, 2010, 2:31 am
- Forum: Modding, Modelling and Skinning
- Topic: maya 8.5 help
- Replies: 0
- Views: 1604
maya 8.5 help
anyone here know how to rigg a model in maya8.5 textured and rigged the model (with a rig that is already working in game),then going to outliner and selecting j_mainroot and selecting the model mesh and going to skin>>bind skin>> smooth bind, color>>apply color>> white then,opening the model export...
- July 22nd, 2009, 1:37 am
- Forum: CoD:WaW Jumps
- Topic: dead?
- Replies: 29
- Views: 23344
Re: dead?
yea but surely there are new glitches i found a few possibles one's in Stalingrad! up on the middle building roof just got none to stack! but i'm pretty sure its possible
- July 10th, 2009, 2:36 am
- Forum: CoD:WaW Jumps
- Topic: dead?
- Replies: 29
- Views: 23344
Re: dead?
yea its still annoying doh
- July 10th, 2009, 2:28 am
- Forum: CoD:WaW Jumps
- Topic: dead?
- Replies: 29
- Views: 23344
Re: dead?
not all i found one =P joke i hate when people say that its so annoying... am i right?[SoE]_Zaitsev wrote:President already found 'em all
- July 9th, 2009, 4:47 am
- Forum: CoD:WaW Jumps
- Topic: dead?
- Replies: 29
- Views: 23344
Re: dead?
well i honestly think that when mw2 comes out cod5 will be forgot and i think that it would be best for all! cod5 is a disgrace to the cod series!!!
- July 9th, 2009, 4:41 am
- Forum: Modding, Modelling and Skinning
- Topic: Invisble gun/Texture
- Replies: 4
- Views: 2780
Re: Invisble gun/Texture
couldnt you not just use cg_drawgun 0
- July 9th, 2009, 4:38 am
- Forum: CoD:WaW Jumps
- Topic: dead?
- Replies: 29
- Views: 23344
dead?
is call of duty 5 dead? because it seems that way
- May 26th, 2009, 11:38 am
- Forum: Modding, Modelling and Skinning
- Topic: when player killed(??????)
- Replies: 1
- Views: 1616
Re: when player killed(??????)
its ok i got it working
- May 26th, 2009, 1:14 am
- Forum: Modding, Modelling and Skinning
- Topic: when player killed(??????)
- Replies: 1
- Views: 1616
when player killed(??????)
i'm wanting to print a massage when someone is kill there name ans the attckers name this is what i have but its not working iprintlnbold(attacker + " ^2killed^7" + self.name); i put this is _globallogic at Callback_PlayerKilled() // send out an obituary message to all clients about the ki...
- May 26th, 2009, 1:08 am
- Forum: Modding, Modelling and Skinning
- Topic: random picking people???
- Replies: 11
- Views: 3070
Re: random picking people???
got it working
- May 23rd, 2009, 12:50 pm
- Forum: Servers
- Topic: server will be offline for a while
- Replies: 2
- Views: 867
server will be offline for a while
hey guys just letting you no my cod5 server will be off line for a while because i'm testing a mod i made XD
- May 22nd, 2009, 12:14 pm
- Forum: Modding, Modelling and Skinning
- Topic: random picking people???
- Replies: 11
- Views: 3070
Re: random picking people???
would that be for setting the limit of player per team or random picking?Lev!athan wrote:you can also
do
getplayersarray
random
if == allies
break
while(getplayersarray > 0)
kind of pseudocode
- May 20th, 2009, 11:47 pm
- Forum: Modding, Modelling and Skinning
- Topic: random picking people???
- Replies: 11
- Views: 3070
- May 20th, 2009, 11:43 pm
- Forum: Modding, Modelling and Skinning
- Topic: random picking people???
- Replies: 11
- Views: 3070
Re: random picking people???
ok this is what i have random_pick() { while(1) { temp = []; players = getentarray("player","classname"); for(i=0;i<players.size;i++) { if(players[i].sessionstate != "spectator" && !players[i].ispicked)temp[temp.size] = players[i]; } if(!temp.size)return;picked ...
- May 20th, 2009, 5:51 pm
- Forum: Modding, Modelling and Skinning
- Topic: random picking people???
- Replies: 11
- Views: 3070
Re: random picking people???
hmm ok how would i do thatLev!athan wrote:first problem:
2nd:
I am not sure 'cause I don't know if you can restrict that, but you can force all people if already one is axis to autoset to allies