I got the map to open in radiant. entity0 should be for worldspawn values so i put the values from mp_test and it opened.
http://www16.zippyshare.com/v/11067674/file.html
Search found 188 matches
- August 4th, 2012, 12:47 pm
- Forum: CoD4 Mapping Help
- Topic: Map file not opening.
- Replies: 4
- Views: 2428
- August 4th, 2012, 12:15 pm
- Forum: CoD4 Mapping Help
- Topic: Map file not opening.
- Replies: 4
- Views: 2428
Re: Map file not opening.
Post the contents of the map file when you open it in notepad so we can have a look.
- August 1st, 2012, 5:47 pm
- Forum: CoD4 Mapping Help
- Topic: Pickup script
- Replies: 7
- Views: 4793
Re: Pickup script
It most likely is that the init() function is missing from addons.gsc. Just replace the contents of the gsc with this and it should work, unless you have other addons in the file. Â /* ______ Â Â Â ____ Â Â Â __ Â / ____/___ Â / __ \ Â Â / /_ Â ______ ___ Â ____ Â ___ Â _____ _________ Â ____...
- August 1st, 2012, 1:53 pm
- Forum: CoD4 Mapping Help
- Topic: Pickup script
- Replies: 7
- Views: 4793
Re: Pickup script
 _AdminPickup() {   self endon("disconnect");      while(1)     {             while(!self secondaryoffhandButtonPressed())         {             wait 0.05;         }        ...
- July 6th, 2012, 3:19 pm
- Forum: CoD4 Mapping Help
- Topic: Scripting help :@
- Replies: 40
- Views: 11182
Re: Scripting help :@
Code: Select all
door waittill ( "movedone" ); {
- May 11th, 2012, 8:03 pm
- Forum: Help and Support
- Topic: Editing Question
- Replies: 8
- Views: 2957
Re: Editing Question
I would of thought that the clip at 2.16 is done with motion tracking. I'm not sure though.
- September 11th, 2011, 7:35 pm
- Forum: Modding, Modelling and Skinning
- Topic: Bots
- Replies: 1
- Views: 1473
Bots
Just a quick question, does anyone know if it is possible for bots to mantle like a normal player does?
Thanks
Thanks
- August 20th, 2011, 9:07 am
- Forum: Servers
- Topic: WHY DOES EVERYTIME I LOAD A MAP IT LOADS BACKLOT
- Replies: 3
- Views: 2076
Re: WHY DOES EVERYTIME I LOAD A MAP IT LOADS BACKLOT
You have to set g_gametype to cj first.
- August 5th, 2011, 7:51 am
- Forum: General Chat
- Topic: Wooooo I'm 18 Today :D
- Replies: 13
- Views: 4259
Re: Wooooo I'm 18 Today :D
Its 5 years old with supervision, but i think it's one of the most retarded things ever.KillerSam wrote:Not surprised tbh. I think the age to consume alcohol in the UK is either 3 or 4 years.SoMac wrote:Been doing it for yearsPedsdude wrote:Congrats, and enjoy drinking alcohol legallybut thanks guys.
- August 1st, 2011, 3:11 pm
- Forum: General Chat
- Topic: Suggest me a good pc frag name?
- Replies: 16
- Views: 4345
Re: Suggest me a good pc frag name?
It could be like my school were S1 means 1st year of secondary school.KillerSam wrote:Where are you from Madness? S1 = Stats 1 (A Level Maths) ?F |Madness| U wrote:Ah that reminds me of my S1 exam Drofder.
- July 31st, 2011, 4:24 pm
- Forum: CoD4 Mapping Help
- Topic: Help needed!
- Replies: 6
- Views: 2287
Re: Help needed!
Are you getting an error while compiling?
- July 30th, 2011, 9:04 am
- Forum: CoD4 Mapping Help
- Topic: Error When Compiling
- Replies: 7
- Views: 3322
Re: Error When Compiling
Try finding the brush in radiant and press Shift-L to enter lightmap mode. Then fix it by entering surface inspector and select a different setting, eg natural. That may fix it.
- July 28th, 2011, 9:27 pm
- Forum: CoD4 Mapping Help
- Topic: Scripting Help
- Replies: 18
- Views: 9099
Re: Scripting Help
SetVelocity is singleplayer only function i believe in cod4.
- July 22nd, 2011, 11:55 am
- Forum: CoD4 Jumps
- Topic: New strike bounce?
- Replies: 6
- Views: 2624
Re: New strike bounce
Nice, looks new to me. I haven't see it before.
- July 21st, 2011, 11:52 am
- Forum: Modding, Modelling and Skinning
- Topic: Button Assignments
- Replies: 6
- Views: 2366
Button Assignments
I am wondering if there is a way to print on screen if there is no keyboard or mouse button assigned to a certain action, for example there is no button assigned to the use button or any other. Any help is appreciated, thanks.