what for is used precacheShader?
thanks for all
Search found 12 matches
- June 10th, 2008, 8:59 pm
- Forum: CoD Mapping Help
- Topic: precacheshader
- Replies: 1
- Views: 1008
- June 9th, 2008, 5:37 pm
- Forum: CoD Mapping Help
- Topic: makecvarserverinfo
- Replies: 0
- Views: 913
makecvarserverinfo
what for is it used?
thanks for all
thanks for all
- June 8th, 2008, 6:32 am
- Forum: CoD Mapping Help
- Topic: An example
- Replies: 1
- Views: 831
An example
hi everybody
can anybody write one example that use endon and notify please?
thanks for all....
can anybody write one example that use endon and notify please?
thanks for all....
- June 7th, 2008, 10:43 pm
- Forum: CoD Mapping Help
- Topic: which is the name of player that is playing now in MP?
- Replies: 2
- Views: 1008
which is the name of player that is playing now in MP?
Hi everybody
How can i know the player name( for example) or the reference of player entity that is playing now in Multi-user?
thanks for all.
How can i know the player name( for example) or the reference of player entity that is playing now in Multi-user?
thanks for all.
- June 5th, 2008, 11:46 pm
- Forum: CoD Mapping Help
- Topic: Help
- Replies: 1
- Views: 959
Help
what is command endon? and which are these values?
and another question which are the values of waittill?
thanks for all
and another question which are the values of waittill?
thanks for all
- June 2nd, 2008, 9:07 pm
- Forum: CoD Mapping Help
- Topic: ctf maps
- Replies: 1
- Views: 811
ctf maps
how can i do ctf maps? I read http://www.modsonline.com/Tutorials-read-184.html but i dont understand it .
is there another tutorial? or can canybody give me any explanation please?
thanks for all.
is there another tutorial? or can canybody give me any explanation please?
thanks for all.
- May 29th, 2008, 9:18 pm
- Forum: CoD Mapping Help
- Topic: BulletTrace
- Replies: 1
- Views: 1061
BulletTrace
Hi everybody I read one tutorial about how add rain effects. There, it uses bulletTrace, this function returns an array. There is one value that is fraction what does mean it? what others values has it? . example: trace= bullettrace(pos, pos+(0,0,-250),true,undefined); if (trace["fraction"...
- May 26th, 2008, 10:30 pm
- Forum: CoD Mapping Help
- Topic: script_exploder
- Replies: 1
- Views: 878
script_exploder
hi everybody
what values has got script_exploder and its means, please?
what values has got script_exploder and its means, please?
- May 26th, 2008, 3:25 pm
- Forum: CoD Mapping Help
- Topic: Detail brush
- Replies: 2
- Views: 1293
Detail brush
When is used the detail brush? what for is it used?
and another question in Multiplayer game how can I do reference current player?
thanks for all
and another question in Multiplayer game how can I do reference current player?
thanks for all

- May 25th, 2008, 4:34 pm
- Forum: CoD Mapping Help
- Topic: ok but when is use level?
- Replies: 5
- Views: 1426
Sorry but i dont understand
First question:Every thing I wrote the other day, is it correct? if it is true then it is not running well. Can you give me one small example with map that you use radiusDamage please. :oops: With regard to mortar[0] it is an array. there are two elements (script-model) where i place the explosion e...
- May 24th, 2008, 9:36 pm
- Forum: CoD Mapping Help
- Topic: ok but when is use level?
- Replies: 5
- Views: 1426
ok but when is use level?
Thanks for your explanation. But I see code for example. level thread maps\mp\_tankdrive_gmi::main(); I know that it is necessary for running the tanks, but if i dont push level and only write thread maps\mp\_tankdrive_gmi::main(); then does it run? what is the mean of level? what for is it use? sor...
- May 24th, 2008, 9:53 am
- Forum: CoD Mapping Help
- Topic: ok but when is use level?
- Replies: 5
- Views: 1426
Difference between level thread and level
Hi I have a doubt with "level thread" and " level" . for example: main() { ....... level thread lookobject(); // what kind of difference there is if I write thread lookobject() } lookobject() { .......... } can anybody explain the use of level? thanks for all and congratulation f...