Search found 473 matches
- May 21st, 2008, 8:26 pm
- Forum: Modding, Modelling and Skinning
- Topic: Simple Question.
- Replies: 21
- Views: 5001
Re: Simple Question.
Precache your strings
- April 13th, 2008, 12:59 pm
- Forum: Servers
- Topic: banned from serv1.cod4
- Replies: 6
- Views: 1436
Re: banned from serv1.cod4
Indeed[SoE]_Zaitsev wrote:lol at this topic.
- April 13th, 2008, 12:57 pm
- Forum: Help and Support
- Topic: Cod1 map downloads
- Replies: 11
- Views: 1740
Re: Cod1 map downloads
You have one at codfiles.comNightmare wrote:NOOOOOOOOOOOOOO MAP PACKS ARE THE DEVILJDogg wrote:Zip all the maps that are used on the servers and name them accordingly, "CoD1 CJ Map Pack" etc. Makes it easier for everyone.
- March 30th, 2008, 5:13 pm
- Forum: CoD Mapping Help
- Topic: 1-way walls
- Replies: 3
- Views: 1218
Re: 1-way walls
If you make a 1 unit bigger brush over the patch that is colliding, your shots will still go on them.
This is good for secrets But yeah, ks wins
This is good for secrets But yeah, ks wins
- March 8th, 2008, 4:06 pm
- Forum: CoDJumper Chat
- Topic: CoD4 dance movie-when you are bored
- Replies: 10
- Views: 1404
Re: CoD4 dance movie-when you are bored
With that music, you should'v do some melbshufflet3vY wrote:http://www.youtube.com/watch?v=HtsgJOuTIeQ
- March 5th, 2008, 6:44 pm
- Forum: General Chat
- Topic: What Do you Look Like,
- Replies: 61
- Views: 4693
Re: What Do you Look Like,
The left one seems to have a finger in hes butt, but i'm not saying anything.Neon wrote:
Me on the right with one of the people I shared a room with in Austria.
- March 4th, 2008, 10:53 pm
- Forum: CoD Mapping Tutorials
- Topic: YaNo's Mapping Tutorial [vCoD]
- Replies: 14
- Views: 13238
Re: YaNo's Mapping Tutorial [vCoD]
We are not as famous as CJ yetNightmare wrote:With some subtle advertising.
So we could use some acquaintance (i think it means more ppl to get more famous, lol)
Btw, i edit the advertising at start away. It just doesn't look good!
- March 4th, 2008, 7:35 pm
- Forum: Servers
- Topic: ALL server down ????
- Replies: 2
- Views: 766
Re: ALL server down ????
If it's for CoD4. Then the host is just down. All same host
Will be up soon i guess.
Will be up soon i guess.
- March 4th, 2008, 5:50 pm
- Forum: CoD Mapping Tutorials
- Topic: YaNo's Mapping Tutorial [vCoD]
- Replies: 14
- Views: 13238
Re: YaNo's Mapping Tutorial [vCoD]
Thanks, that would make me happy.Pedsdude wrote:Very nicely done - I might link to it on http://www.codjumper.com/mapping.php
I posted it at coolandyano but i thought it was time to show CJ some of my love.
- March 3rd, 2008, 8:14 pm
- Forum: CoD Mapping Tutorials
- Topic: YaNo's Mapping Tutorial [vCoD]
- Replies: 14
- Views: 13238
YaNo's Mapping Tutorial [vCoD]
When you want to start mapping... By YaNo This tutorial is made for the people that want to start in Call of Duty mapping. In this tut, we will Set up the Radiant and Compiler, and Also make our own little map. First of all, download both the radiant and compiler: CoDRadiant (Click me) CoDUOMaker (...
- March 3rd, 2008, 8:05 pm
- Forum: Modding, Modelling and Skinning
- Topic: New mod
- Replies: 8
- Views: 2200
Re: New mod
New Gametype, New Maps, possible
Sort of tdm with s&d spawns
Sort of tdm with s&d spawns
- March 1st, 2008, 11:50 am
- Forum: CoD Jumps
- Topic: vcod jumps [mp_canal]
- Replies: 1
- Views: 1420
Re: vcod jumps [mp_canal]
Nice mate.
I'm going to do some in zombie server
I'm going to do some in zombie server
- February 24th, 2008, 10:50 pm
- Forum: General Chat
- Topic: Weird.
- Replies: 61
- Views: 3638
Weird.
Just found this picture at 4chan.
http://orz.4chan.org/hr/src/1203837630732.jpg
http://orz.4chan.org/hr/src/1203837630732.jpg
- February 24th, 2008, 10:39 pm
- Forum: General Chat
- Topic: [00:24] AFD KillerSam: it gets its own topic tbh
- Replies: 25
- Views: 1870
Re: [00:24] AFD KillerSam: it gets its own topic tbh
That was cute <3
- February 24th, 2008, 10:10 pm
- Forum: CoD Mapping Help
- Topic: no exception
- Replies: 1
- Views: 869
Re: no exception
Look for brushes bigger then 2000 units. Also check the compile window for errors.