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 » Mapping Help - by Pedsdude

THIS PAGE APPLIES TO CoD1 ONLY!



You can find many mapping tutorials on our forums - http://www.codjumper.com/forums



A lot of people have asked me (and continue to ask me) questions about mapping, such as "How do I create a CoD map?". Well to hopefully answer everyone's questions I have created this page.

To begin mapping, you first need the CoDRadiant program. Download the file from here: http://callofduty.filefront.com/file/COD_Radiant;22354#Download

Once it has downloaded, extract the .zip file, and read this page:
http://www.modsonline.com/Tutorials-read-139.html

From then on in, you're on your own! You may find the modsonline site very useful for mapping tutorials which explain how to map, and the certain techniques involved in mapping.

I suggest you add this page to your favourites, as it will come in very handy when you try to learn to map (and in fact when you want to learn to do something different): http://www.modsonline.com/Tutorials-list-4.html

If you are new to mapping, which I assume you are, you should read these tutorials (preferrably in this order):
http://www.modsonline.com/Tutorials-read-140.html
http://www.modsonline.com/Tutorials-read-142.html
http://www.modsonline.com/Tutorials-read-153.html
http://www.modsonline.com/Tutorials-read-141.html

When you have mastered the technique of mapping, you will want to actually play your map. This is where compiling comes in. Download this file first of all, which is very useful for compiling: http://www.codjumper.com/files/CoDUOMaker.zip Unzip it, and then run the exe. If it does not ask for you to find your particular directories, click on Properties and make sure they are all correct (otherwise the compiler will not work properly).

When you want to test your map, you should save it, making sure it is saved in the main\maps directory, then run the CoDUOMaker.exe program. If all has gone well it should appear in the list on the left. Select it, click Build (making sure MP map is selected) and then click Start. A DOS-type window will open, this is the actual compiling taking place. Once it is done it will close the DOS-type window, and it will say it is done. You should then find some new files in your main\maps directory. If you named your map "jump.map", then "jump.bsp" should have been created (if the compile was successful). The main file you need for your map to work is the .bsp file - if that does not exist then you cannot play your map!

Go to your desktop (it doesn't really matter where you do this, but I find desktop is easiest) and create a folder with the name of your map. In this case, I would go to desktop and create a folder called "jump". Inside that "jump" folder, create another folder called "maps". Inside that "maps" folder create another folder called "mp". Inside that "mp" folder you should place your .bsp map and any scripting you may have (if you know how to do scripting then you probably already know how to play your map, so I won't explain about them). Do not put "jump.map" or "jump.bak" in this folder otherwise people will be able to edit your map (unless you don't mind, in which case go ahead). The main file you need is the .bsp file, without this your map will not run!. When you have done this, go back so you can see the "maps" folder (but you are not in it - you are in the "jump" folder), and zip it up. When you zip it, do what you would normally do to create a zip file, except rename it to "jump.pk3". Place this file in your "Call of Duty\main" folder, load CoD, and type "/map jump". It should then successfully load your map!

If you have no settings where you can make it a .pk3, I suggest you download a file called 7zip or WinZip, which create .zip files, but you can change the filename when you do it.

I hope this tutorial has been useful to you. If you have compiling errors then have a search on google or post on our forums and I am sure very experienced mappers will be able to solve the problem for you. When you create your map, make sure you put a spawn point in, otherwise you cannot play the map! I also suggest you create an intermission, as sometimes the compiler doesn't let you compile the map if you don't have one. As personal preference, I always create DM and TDM spawns, so people can run my map in either gametype, which is quite handy.

That's all for now. I will update this page whenever something comes to my attention or needs adding specifically.


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 » Demo Totals
CoD4 145 files
CoD2 367 files
CoD 642 files
CoD:UO 265 files
Jump 646 files
Nade Jump 485 files
Nade Throw 288 files
Total Demos:1419 files

 » CoD4 Maps
Ambush 8 files
Backlot 22 files
Bloc 13 files
Bog 5 files
Countdown 9 files
Crash 12 files
Crossfire 6 files
District 13 files
Downpour 7 files
Overgrown 12 files
Pipeline 11 files
Shipment 2 files
Showdown 4 files
Strike 7 files
Vacant 10 files
Wetwork 4 files

 » CoD2 Maps
Breakout 35 files
Brecourt 10 files
Burgundy 18 files
Carentan 45 files
Dawnville 27 files
Decoy 6 files
Downtown 19 files
Farmhouse 23 files
Harbor 19 files
Leningrad 25 files
Matmata 23 files
Missing demos 22 files
Railyard 41 files
Rhine 18 files
Toujane 29 files
Trainstation 27 files

 » CoD Maps
Bocage 12 files
Brecourt 16 files
Carentan 77 files
Chateau 15 files
Dawnville 104 files
Depot 29 files
Harbor 103 files
Hurtgen 9 files
Missing demos 22 files
Neuville 82 files
Pavlov 24 files
POWcamp 29 files
Railyard 46 files
Rocket 10 files
Ship 8 files
Stalingrad 20 files
Tigertown 56 files

 » CoD UO Maps
Arnhem 22 files
Berlin 22 files
Carentan 8 files
Cassino 23 files
Dawnville 27 files
Depot 5 files
Foy 11 files
Harbor 14 files
Italy 18 files
Kharkov 11 files
Kursk 14 files
Missing demos 22 files
Peaks 8 files
Ponyri 12 files
Rhinevalley 15 files
Sicily 13 files
Stanjel 9 files
Streets 15 files

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