Search found 9 matches
- January 25th, 2015, 9:16 pm
- Forum: CoDJumper Chat
- Topic: Mp_sunset maptage (demos needed)
- Replies: 4
- Views: 6330
Re: Mp_sunset maptage (demos needed)
So if I submit demos with the same settings as your supposedly legit "mp_dark roof" demo, they will be put into the maptage? After all, you are set on the fact that you didn't cheat :lol: Na I'm not taking demos with g_speed 300. (I know there was cheats) 8) I see, you knowlingly cheated ...
- January 25th, 2015, 1:08 pm
- Forum: CoDJumper Chat
- Topic: Mp_sunset maptage (demos needed)
- Replies: 4
- Views: 6330
Re: Mp_sunset maptage (demos needed)
So if I submit demos with the same settings as your supposedly legit "mp_dark roof" demo, they will be put into the maptage? After all, you are set on the fact that you didn't cheat
- January 23rd, 2015, 6:52 pm
- Forum: CoD4 Mapping Help
- Topic: Portaling, yes or no? [CJ-map]
- Replies: 1
- Views: 4856
Re: Portaling, yes or no? [CJ-map]
That depends whether reaching high FPS is a problem in the map.
(Personally I highly doubt it would be necessary in the example provided)
(Personally I highly doubt it would be necessary in the example provided)
- January 20th, 2015, 12:26 am
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 14906
Re: mp_old_worlds
Unfortunately, my hard drive was broken and almost all data is lost. So i needed to start from skratch. But here you go. Map isnt done jet but you can test the Beta if you want... Tell me all your thoughts and dont hold back. http://www32.zippyshare.com/v/Qb2n39KW/file.html Hi KoJ, thanks for lendi...
- November 19th, 2014, 11:18 pm
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 14906
Re: mp_old_worlds
I'm looking forward to playing this map.
- October 19th, 2014, 12:27 pm
- Forum: Jump Maps
- Topic: mp_old_worlds
- Replies: 15
- Views: 14906
Re: mp_old_worlds
Super sick map..
- September 16th, 2014, 8:44 pm
- Forum: CoDJumper Chat
- Topic: List of people who used SV_FPS in montages
- Replies: 9
- Views: 26238
Re: List of people who used SV_FPS in montages
... First of all, if you even bothered to check the list it's explained right in there. http://i.imgur.com/0igZT4d.png The most crazy jumps are possible with an sv_fps like 10 or 1000. 1000 means a big increase in velocity and 10 means you lose velocity slower. 1000 makes the biggest newbie a pro. F...
- September 14th, 2014, 6:13 pm
- Forum: CoDJumper Chat
- Topic: List of people who used SV_FPS in montages
- Replies: 9
- Views: 26238
List of people who used SV_FPS in montages
https://docs.google.com/spreadsheets/d/1i4P1sGKBS9LguRMsVS-ZVzMmmrnT9z6dqOA9txmzQPo This was the big ordeal that Lethalbeast and I were working on. We found a way to check the dvar sv_fps in demos and we analyzed a ton of demos. A lot of montages provided demos to us, which is a good thing. It appea...
- August 18th, 2014, 1:47 am
- Forum: Modding, Modelling and Skinning
- Topic: self.spectatorClient
- Replies: 1
- Views: 5639
self.spectatorClient
Hey all, I've been wanting to add a HUD to a spectator's screen that differs per player that he is spectating. Let's just say a HUD with their clientNum. Now, I wanted to use self.spectatorClient, but them fellows over at IW decided to make that write-only (what purpose does this have, if anyone can...