Search found 5 matches
- May 28th, 2013, 9:38 am
- Forum: Help and Support
- Topic: Adding to Existing Mod.
- Replies: 5
- Views: 2421
Re: Adding to Existing Mod.
You cannot monitor a DVAR. The only thing you can do is set the DVAR, if you want to force it you could just loop every few ms setting the value, but I personally think screwing around with player variables is bad practice. Why do you need to do what you are doing? Its for the CyberGamer match serv...
- May 27th, 2013, 3:02 pm
- Forum: Feedback, Bugs and Errors
- Topic: About->Contact 404s
- Replies: 1
- Views: 8120
Re: About->Contact 404s
Now says "no database selected"
- May 27th, 2013, 2:16 am
- Forum: Help and Support
- Topic: Adding to Existing Mod.
- Replies: 5
- Views: 2421
Re: Adding to Existing Mod.
So is there any way to compile it and then add it to the mod (like you do with a .gsc file?)
If not, does anyone know any way to make it so certain client dvars can't be changed?
If not, does anyone know any way to make it so certain client dvars can't be changed?
- May 27th, 2013, 2:14 am
- Forum: Modding, Modelling and Skinning
- Topic: Running a function on every player disconnect
- Replies: 8
- Views: 12062
Re: Running a function on every player disconnect
Play around with maps\mp\gametypes\_callbacksetup.gsc This is the part you will want to deal with: /*================ Called when a player drops from the server. Will not be called between levels. self is the player that is disconnecting. ================*/ CodeCallback_PlayerDisconnect() { Â Â Â...
- May 25th, 2013, 5:06 am
- Forum: Help and Support
- Topic: Adding to Existing Mod.
- Replies: 5
- Views: 2421
Adding to Existing Mod.
Hey guys. I have a mod that i am making a few modifications to (just adding code for the purpose of our servers needs..not editing previous code.) All credit goes to the original mod developer. Anyway. I have the code that i need for one part of it, and that is all working properly. I have run into ...