Search found 6 matches
- September 21st, 2012, 1:24 am
- Forum: General Chat
- Topic: Weapon Reload System Mod for vCoD
- Replies: 0
- Views: 1117
Weapon Reload System Mod for vCoD
Finishing a mod: http://papysh123.cba.pl/zz_reload_system_alpha.pk3 The very first usable version of my mod. Made with v1.1 gametype gsc files. Eventually somebody tell me how to make it without use of standard gametype files, i'd like this mod can work with others. Reload model works now as follows...
- September 20th, 2012, 1:45 am
- Forum: Help and Support
- Topic: CoD modding, reloads and movement
- Replies: 10
- Views: 2545
Re: CoD modding, reloads and movement
Reload system with closed bolt reload function: /didn't tested yet/ initialize_reload_system() { thread clip_size_table(); thread is_closed_bolt(); thread is_clip_based(); thread clip_count(); thread clip_weapon_slot(); thread slot_check(); thr...
- September 19th, 2012, 9:54 am
- Forum: Help and Support
- Topic: CoD modding, reloads and movement
- Replies: 10
- Views: 2545
Re: CoD modding, reloads and movement
megazor - i did it already, partially I've based my script on it, but some functions work different in CoD2, and my script should be as it is now. The only thing to do is to make it active only on a keypress (like in line 163).
- September 18th, 2012, 4:02 pm
- Forum: Help and Support
- Topic: CoD modding, reloads and movement
- Replies: 10
- Views: 2545
Re: CoD modding, reloads and movement
<LT>YosemiteSam[NL] - only ammo, not the whole reload system, the way the ammo is changed after reload working code, need some improovements and testing, but it works and can be used on servers: initialize_reload_system() { thread slot_check(); thread clip_size_table(); threa...
- September 18th, 2012, 3:03 am
- Forum: Help and Support
- Topic: CoD modding, reloads and movement
- Replies: 10
- Views: 2545
Re: CoD modding, reloads and movement
Every time I'm trying to add this or any other simple function to the dm.gsc the "scrip compile error: bad syntax" occurs, and I'm not able to even test if it works. eg.: clip_count() { slot="primary"; weap=self GetWeaponSlotWeapon("primary") clips=self getWeaponSlotAmm...
- September 10th, 2012, 1:23 am
- Forum: Help and Support
- Topic: CoD modding, reloads and movement
- Replies: 10
- Views: 2545
CoD modding, reloads and movement
Hope there are some active modders here. Anyone have any idea how to change weapon reloading system in CoD? By that I mean the reloads will be based on clip count rather than on rounds. For example if you reload mp44 mid-clip, when having 13/150 (clip/supply) ammo count the result would be 30/120, s...