Search found 30 matches
- June 12th, 2017, 2:46 pm
- Forum: CoD2 Jumps
- Topic: New Cod2 Jump on Harbor?
- Replies: 3
- Views: 32058
Re: New Cod2 Jump on Harbor?
Hmm it sounds interesting though, what if it is possible 333 no nade.
- April 5th, 2013, 11:57 am
- Forum: CoD4 Mapping Help
- Topic: Terrainn & advance lighting problems
- Replies: 4
- Views: 2091
Re: Terrainn & advance lighting problems
Looks like a problem with the light map. With the map loaded in radiant hit shift + l. Everything in the map should change to black and white squares. Select the problem patches and press s to bring up the surface inspector, select natural in the patch texturing bit. When you recompile it should be ...
- April 5th, 2013, 6:26 am
- Forum: Jump Maps
- Topic: [cod2] jm_pier_2
- Replies: 75
- Views: 32442
Re: [cod2] jm_pier_2
*Installs cod2* looks great!
- March 10th, 2013, 5:07 am
- Forum: CoD4 Mapping Help
- Topic: map not updating
- Replies: 7
- Views: 2827
Re: map not updating
This is normally a problem with to many curve patches in the map, try turning any you have into detail or non colliding. Never heard of reflection probes causing this, how many do you have?
- February 15th, 2013, 5:08 pm
- Forum: CoD4 Jumps
- Topic: Unknown Height by Kenedko (Jump) (CoD4) (PC)
- Replies: 18
- Views: 7433
Re: Unknown Height by Kenedko (Jump) (CoD4) (PC)
It's obvious cheated. Especially ARmaG3DoN imo, seems like he doesn't even try to hide it anymore.
- February 10th, 2013, 9:37 pm
- Forum: Jump Maps
- Topic: [Cod4] mp_colour
- Replies: 1
- Views: 1897
[Cod4] mp_colour
Hey guys, I've decided to finally release mp_colour for you all. Taken quite a long time to make hope you enjoy it. http://www1.zippyshare.com/v/2902664/file.html Description: mp_colour has 2 ways, easy (green) and hard (red). Easy way starts off very easy but slowly gets harder as you progress endi...
- January 2nd, 2013, 6:47 am
- Forum: Help and Support
- Topic: problems with prefabs and models
- Replies: 4
- Views: 2065
Re: problems with prefabs and models
You will have to clip the models manually I think, no way around it that a know of.
- January 2nd, 2013, 6:43 am
- Forum: CoD4 Mapping Help
- Topic: Custom Locales
- Replies: 3
- Views: 2215
Re: Custom Locales
Problem solved, it has to do with the locale.txt the following code box is how my locale.txt was when it dd not work. // Each line is a separate locale. // Blank lines are allowed. // Locales may have spaces in their names. // Leading and trailing spaces on a line get ignored. // The order is the or...
- December 17th, 2012, 4:56 pm
- Forum: CoD4 Mapping Help
- Topic: Custom Locales
- Replies: 3
- Views: 2215
Re: Custom Locales
Make sure all other filters are set to 'all', make sure your locale actually has any textures for it, also when creating your custom textures try to be as specific as possible(sort, usage, locale, material type etc.) Filters on all and locale does have the custom textures in it. I also try to be sp...
- December 16th, 2012, 3:35 pm
- Forum: CoD4 Mapping Help
- Topic: Custom Locales
- Replies: 3
- Views: 2215
Custom Locales
I've created a locale to organize my custom textures, but in radiant when I select the locale it shows most of the textures in the default game. I have to scroll through a massive list to find my textures, anyone know why this is happening and or how I can fix it?
- December 16th, 2012, 3:54 am
- Forum: CoDJumper Chat
- Topic: mp_stjames .map file release (CoD4)
- Replies: 29
- Views: 14979
Re: mp_stjames .map file release (CoD4)
Link to version that will compile - http://www64.zippyshare.com/v/55509193/file.html
I changed most of the curves to non-colliding and the rest to detail. It will compile and run fine but the player wont be able to walk on the poles. Great looking map though that thing is huge, good job on it.
I changed most of the curves to non-colliding and the rest to detail. It will compile and run fine but the player wont be able to walk on the poles. Great looking map though that thing is huge, good job on it.

- December 16th, 2012, 3:49 am
- Forum: CoDJumper Chat
- Topic: The CoDJumper community is shit now [my opinion]
- Replies: 15
- Views: 7813
Re: The CoDJumper community is shit now [my opinion]
Disagree, I vote for ultralala to get rconultralala wrote:I vote for scott to get rcon

- December 16th, 2012, 2:55 am
- Forum: CoDJumper Chat
- Topic: mp_stjames .map file release (CoD4)
- Replies: 29
- Views: 14979
Re: mp_stjames .map file release (CoD4)
To many curves.
- December 15th, 2012, 6:53 am
- Forum: CoDJumper Chat
- Topic: The CoDJumper community is shit now [my opinion]
- Replies: 15
- Views: 7813
Re: The CoDJumper community is shit now [my opinion]
Well most of those problems could be solved with more active admins playing, but I doubt that will happen. Other things that could be done would require scripting. A vote limit script would be a nice addition as well as an afk script. I've seen them in servers before so they shouldn't be to hard add...
- December 5th, 2012, 4:40 am
- Forum: Modding, Modelling and Skinning
- Topic: Chrome Skinning?
- Replies: 2
- Views: 8808
Re: Chrome Skinning?
Yes, although I think Cod4 uses both colour specular maps and cosine power maps for shiny effects.
Some info on it here: http://wiki.modsrepository.com/index.ph ... _Texturing
Any other Cod games I don't know.
Some info on it here: http://wiki.modsrepository.com/index.ph ... _Texturing
Any other Cod games I don't know.