Search found 2 matches
- March 6th, 2012, 1:21 am
- Forum: CoD4 Mapping Help
- Topic: Custom sound in a square room not to spill out.
- Replies: 3
- Views: 1948
Re: Custom sound in a square room not to spill out.
many thanks for the help - I am still struglging though. This is what I have - main() { thread globalSoundFx(); thread test_sound1(); } globalSoundFx() { maps\mp\_fx::loopSound("7th_dimension",(1024,1024,472),1); maps\mp\_fx::loopSound("coventry_carol",(1899,1553,364),1); } test_...
- March 5th, 2012, 4:55 am
- Forum: CoD4 Mapping Help
- Topic: Custom sound in a square room not to spill out.
- Replies: 3
- Views: 1948
Custom sound in a square room not to spill out.
Hello, I have a map with several rooms in and I would like to have sound to fill them but not spill out. I have got some sounds working elsewhere just as looping sounds based on a radius from x,y,z co-ordinates. Now I am trying to get a sound to play in a room without spilling out the walls yet stil...