Search found 10 matches

by bSun Lynx
October 4th, 2011, 2:24 am
Forum: Modding, Modelling and Skinning
Topic: _weapons.gsc and watchPickup()
Replies: 3
Views: 1674

Re: _weapons.gsc and watchPickup()

i'm still kinda lost at this one
by bSun Lynx
October 3rd, 2011, 3:34 am
Forum: Modding, Modelling and Skinning
Topic: iprintln & setexpfog
Replies: 11
Views: 4184

Re: iprintln & setexpfog

"\n" iprintln("Hello \nWorld!"); Hello World! I have not tested this in a HUD however, unsure of its behaviour, but should be fine. level.adv = createServerFontString( "default", 1.4 ); level.adv setPoint( "TOP LEFT", "TOP LEFT", 112, 16); level.adv...
by bSun Lynx
October 3rd, 2011, 2:41 am
Forum: Modding, Modelling and Skinning
Topic: iprintln & setexpfog
Replies: 11
Views: 4184

Re: iprintln & setexpfog

For CoD4. level.myhud = createServerFontString( "default", 1.4 ); level.myhud setPoint( <screenarea>, <relativearea>, <xoffset>, <yoffset>); level.myhud setText("..."); areas = TOP / TOP LEFT / TOP RIGHT / LEFT / CENTER / RIGHT / BOTTOM / BOTTOM LEFT / BOTTOM RIGHT 1.4 is the sm...
by bSun Lynx
October 3rd, 2011, 12:38 am
Forum: Modding, Modelling and Skinning
Topic: iprintln & setexpfog
Replies: 11
Views: 4184

Re: iprintln & setexpfog

  level.adv = newHudElem(); level.adv.horzAlign = "right"; level.adv.vertAlign = "top"; level.adv.alignX = "right"; level.adv.alignY = "top"; level.adv.x -= 6; level.adv.y += 6; // level.adv.font = "objective"; level.adv.fontscale = 2; level.adv set...
by bSun Lynx
October 2nd, 2011, 8:59 pm
Forum: Modding, Modelling and Skinning
Topic: _weapons.gsc and watchPickup()
Replies: 3
Views: 1674

_weapons.gsc and watchPickup()

i'm trying to make it so axis get no ammo when they pick up something or not even pick it if it's just ammo. looking back at _weapons.gsc i've found something called watchPickup() but there's nothing regarding the ammo itself. watchPickup() {         self endon("death");          ...
by bSun Lynx
October 2nd, 2011, 8:39 pm
Forum: Modding, Modelling and Skinning
Topic: iprintln & setexpfog
Replies: 11
Views: 4184

Re: iprintln & setexpfog

          hud_sponsor=newhudelem();         hud_sponsor.horzAlign = "left";         hud_sponsor.vertAlign = "top";         hud_sponsor.alignx = "left";         hud_sponsor.aligny = "top";         hud_sponsor.x = 8;         hud_spo...
by bSun Lynx
October 2nd, 2011, 8:37 pm
Forum: Modding, Modelling and Skinning
Topic: global variables
Replies: 4
Views: 1606

Re: global variables

thanks for your reply, i'm glad you went step by step but with my final example given i think i got it right, except for the array of players that may be undefined at the time of the call but i don't think so, assuming i'm calling it straight from __globallogic.gsc.
by bSun Lynx
October 2nd, 2011, 3:47 am
Forum: Modding, Modelling and Skinning
Topic: global variables
Replies: 4
Views: 1606

global variables

i'm not completely sure on how the global variables work on cod, but from what i've seen it's something like; self.name = false or true; where self = player, name = global variable name and false/true = state. i have no clue if state can be checked like the example below: if(!self.name) return false...
by bSun Lynx
October 1st, 2011, 11:41 pm
Forum: Modding, Modelling and Skinning
Topic: iprintln & setexpfog
Replies: 11
Views: 4184

Re: iprintln & setexpfog

Use huds instead of iprintlnbolds i've found some usefull shit.. static const char *g_he_font[] = { "default", // HE_FONT_DEFAULT "bigfixed", // HE_FONT_BIGFIXED "smallfixed", // HE_FONT_SMALLFIXED "objective", // HE_FONT_OBJECTIVE }; // These values correspo...
by bSun Lynx
October 1st, 2011, 10:13 pm
Forum: Modding, Modelling and Skinning
Topic: iprintln & setexpfog
Replies: 11
Views: 4184

iprintln & setexpfog

i'm a former pawn coder and recently moved to cod, so here's my questions: can iprintln's position be changed? i'm trying to create an advertisement that never fades away, is there any other method besides using an endless loop to fix this? setexpfog doesn't seem to affect the skybox, am i able to c...