Search found 268 matches
- September 2nd, 2012, 6:22 pm
- Forum: Modding, Modelling and Skinning
- Topic: Math Class. Getting coordinates in front of the player.
- Replies: 2
- Views: 8551
Re: Math Class. Getting coordinates in front of the player.
it is pretty simple, but you have one thing messed up: trace = bulletTrace( self.origin, front, false, self ); should be: trace = bulletTrace( self.origin, self.origin + vec , false, self ); Oups, I used function in my script and the vec variable doesn't exist in this version. I've corrected it, th...
- September 2nd, 2012, 4:18 pm
- Forum: Modding, Modelling and Skinning
- Topic: Math Class. Getting coordinates in front of the player.
- Replies: 2
- Views: 8551
Math Class. Getting coordinates in front of the player.
I want to share this snippet, because it took some hours from my life, to solve this simple Math problem. With this script, you can get the position in front of you, from your angles. front = anglesToForward( self getplayerangles() ); front = (front[0] * 50, front[1] * 50, front[2] * 50); trace = bu...
- May 20th, 2011, 4:44 pm
- Forum: Jump Maps
- Topic: [COD2]jm_cartoonride
- Replies: 25
- Views: 6871
Re: [COD2]jm_cartoonride
oups
thanks 


- May 20th, 2011, 4:36 pm
- Forum: Jump Maps
- Topic: [COD2]jm_cartoonride
- Replies: 25
- Views: 6871
Re: [COD2]jm_cartoonride


The Drunken Clam from the Family Guy

- May 18th, 2011, 7:41 pm
- Forum: Jump Maps
- Topic: [COD2]jm_cartoonride
- Replies: 25
- Views: 6871
Re: [COD2]jm_cartoonride
I don't have iirc :S But I'll make them
It was just a test: I tried to use uv map + model from 3ds max (beacause I'm working in that desginer). But thanks 


- May 18th, 2011, 3:20 pm
- Forum: Jump Maps
- Topic: [COD2]jm_cartoonride
- Replies: 25
- Views: 6871
Re: [COD2]jm_cartoonride


Say hello to cartmen


I made this lowpoly model about 10 minutes + 10 the uv mapping

- May 17th, 2011, 5:37 pm
- Forum: PC Jumping Chat
- Topic: CoD2 bouncing like in CoD4 :)
- Replies: 3
- Views: 1875
- May 17th, 2011, 4:25 pm
- Forum: Jump Maps
- Topic: [COD2]jm_cartoonride
- Replies: 25
- Views: 6871
- May 15th, 2011, 7:17 pm
- Forum: CoD2 Mapping Help
- Topic: Getting player's X Y or Z coordinate Only!
- Replies: 2
- Views: 7633
- May 15th, 2011, 7:16 pm
- Forum: PC Jumping Chat
- Topic: CoD2 bouncing like in CoD4 :)
- Replies: 3
- Views: 1875
- May 15th, 2011, 5:52 pm
- Forum: CoD2 Mapping Help
- Topic: Getting player's X Y or Z coordinate Only!
- Replies: 2
- Views: 7633
Getting player's X Y or Z coordinate Only!
Hello!
I just want to get: self.origin.x coordinate only for example.
Not an ( x , y , z ) format, only one of the three numbers
Is this possible?
Thanks, Creep!
I just want to get: self.origin.x coordinate only for example.
Not an ( x , y , z ) format, only one of the three numbers

Thanks, Creep!

- May 15th, 2011, 2:56 pm
- Forum: Jump Maps
- Topic: [COD2]jm_cartoonride
- Replies: 25
- Views: 6871
Re: [COD2]jm_cartoonride
http://www.xfire.com/video/46bdb9/ scripted bounce pad :) It's fully scripted and works fine. Power depends on player's flying power. It's just a test map, where I'm testing my scripts, not jm_sipmsons :) soon I'll upload screenshots of that too :) Update: CoD4 like bounce :D http://www.xfire.com/vi...
- May 9th, 2011, 6:40 pm
- Forum: CoD4 Mapping Help
- Topic: counter script
- Replies: 1
- Views: 1032
Re: counter script
first u should make a trigger_multiple at the end. then create a level.counter = 0; variable when somebody trigger the finish line check if(!isDefined(user.ended)){ level.counter +=1; now write out the level.counter + name with some costum text. user.ended = true; } If user.ended defined already the...
- May 9th, 2011, 5:04 pm
- Forum: Jump Maps
- Topic: [COD2]jm_cartoonride
- Replies: 25
- Views: 6871
Re: [COD2]jm_cartoonride
http://www.xfire.com/video/466b57/
check it
enable/disable outlines on map(individually, the lines aren't triggers)
check it

- May 8th, 2011, 1:21 pm
- Forum: Jump Maps
- Topic: mp_Manics-jumper-b2
- Replies: 30
- Views: 8869
Re: mp_Manics-jumper-b2
sry about my critism, but it's soo ugly :S I never jumped in CoD4, and I never understood why do you people make maps with ugly textures and past+copy floating pads with the same texture. Omg please press that alt+right mouse button and change the textures' position at least. And don't use small tex...