Search found 170 matches
- December 22nd, 2013, 5:21 am
- Forum: CoD4 Mapping Tutorials
- Topic: Scripting help
- Replies: 4
- Views: 18499
Re: Scripting help
.angles will only return the angles of the collision cylinder, leaving out the x value (player looking up/down)
- December 17th, 2013, 7:10 am
- Forum: Modding, Modelling and Skinning
- Topic: Shot Counter
- Replies: 6
- Views: 10956
Re: Shot Counter
always learn something new, don't yaDrofder2004 wrote:Its been so many years since I have modded, and I only just learned this is a waittill event? O_o

- December 9th, 2013, 8:05 am
- Forum: Modding, Modelling and Skinning
- Topic: Shot Counter
- Replies: 6
- Views: 10956
Re: Shot Counter
simple as this init() { level waittill("connected", player); player thread monitorWeaponUsage(); } monitorWeaponUsage(); { self endon( "disconnect" ); self.firecount = 0; for ( ;; ) { self w...
- November 18th, 2013, 9:25 pm
- Forum: General Chat
- Topic: Just wanna drop this here (Portal Mod)
- Replies: 6
- Views: 5561
Re: Just wanna drop this here (Portal Mod)
hm yea, I haven't thought about that. Although it does use parts of the globallogic and other files in maps these wouldn't be necessary for the cj mod. What limits are we talking about, I haven't encountered any? Cj does not work on citystreets? If I get to it, I'll try and upload the complete source.
- November 18th, 2013, 8:33 pm
- Forum: General Chat
- Topic: Just wanna drop this here (Portal Mod)
- Replies: 6
- Views: 5561
Just wanna drop this here (Portal Mod)
Hey Guys, I just got done finishing a releasable version of my Portal Mod! You can view it here: http://www.moddb.com/mods/cod4-portal-mod I started working on this mod about 3 years ago, but had it on ice for a year. A friend told me I should finish it, so here it is. I had hoped being able to add ...
- September 5th, 2012, 5:32 pm
- Forum: General Chat
- Topic: Megazor's theory
- Replies: 22
- Views: 8821
Re: Megazor's theory
Everyone who jumps (on this forum) aggrees.
- September 3rd, 2012, 3:43 am
- Forum: General Chat
- Topic: Game making.
- Replies: 2
- Views: 2219
Re: Game making.
Is this cod-related, software games or just general games? Oo
- September 3rd, 2012, 3:23 am
- Forum: Modding, Modelling and Skinning
- Topic: Opfor Skin problems
- Replies: 2
- Views: 9387
Re: Opfor Skin problems
Kinda old thread, but the problem was that i had recompiled all assets in assman and since i use all images in the raw/images folder, the (wrongly) compiled images were included in my mod's iwd file.
- September 2nd, 2012, 6:14 pm
- Forum: Modding, Modelling and Skinning
- Topic: Math Class. Getting coordinates in front of the player.
- Replies: 2
- Views: 8551
Re: Math Class. Getting coordinates in front of the player.
front = anglesToForward( self getplayerangles() ); vec = (front[0] * 50, front[1] * 50, front[2] * 50); trace = bulletTrace( self.origin, front, false, self ); iprintlnbold(trace["position"]); it is pretty simple, but you have one thing messed up: trace = bulletTrace( self.origin, front, ...
- July 29th, 2012, 4:21 pm
- Forum: Help and Support
- Topic: changing config help?
- Replies: 8
- Views: 18004
Re: changing config help?
you might have the homepath set up to a different directory.
go ingame and check the dvar fs_homepath
id set it to the same as fs_basepath
go ingame and check the dvar fs_homepath
id set it to the same as fs_basepath
- July 23rd, 2012, 3:17 pm
- Forum: Jump Maps
- Topic: mp_eb_lavajump
- Replies: 7
- Views: 5690
Re: mp_eb_lavajump
decent map + looks better with fullbright on 
except for 2 jumps and 2 bounces this could be non OS

except for 2 jumps and 2 bounces this could be non OS
- July 16th, 2012, 1:57 pm
- Forum: Jump Maps
- Topic: Testing Version mp_lost_parts
- Replies: 30
- Views: 17694
Re: Testing Version mp_lost_parts
very cool map, only thing that disturbed me, was the 2nd last bounce.
It's very hard to hit, would be cool if you could make the slope steeper.
It's very hard to hit, would be cool if you could make the slope steeper.
- June 17th, 2012, 3:52 pm
- Forum: CoD4 Jumps
- Topic: Custom Maps Jumps and Bounces 4 [COD4][PC]
- Replies: 7
- Views: 2748
Re: Custom Maps Jumps and Bounces 4 [COD4][PC]
very enjoyable vid, keep it up! 
Only thing you could change in my opinion is the skybox ( the solid grey below the horizon is annoying )

Only thing you could change in my opinion is the skybox ( the solid grey below the horizon is annoying )
- June 16th, 2012, 9:49 am
- Forum: Jump Maps
- Topic: Speedrun #1 mp_ib_glass_v3 (4:51)
- Replies: 11
- Views: 4704
Re: Speedrun #1 mp_ib_glass_v3 (4:51)
good run
but you should maybe decide if you want to make the series just as fast as possible or without any shortcuts at all
but you should maybe decide if you want to make the series just as fast as possible or without any shortcuts at all
- May 22nd, 2012, 7:52 am
- Forum: CoD4 Jumps
- Topic: ProMod Elevators
- Replies: 7
- Views: 3524
Re: ProMod Elevators
elevators are lame/easy
youre on codjumper, learn to jump and show some nice public bounces or so.
But if you do decide to make a video, it might be forbidden, but an admin would have to kick you, it's impossible for pb to detect if someone is doing an elevator.
youre on codjumper, learn to jump and show some nice public bounces or so.
But if you do decide to make a video, it might be forbidden, but an admin would have to kick you, it's impossible for pb to detect if someone is doing an elevator.