jm_dreams
Moderator: Core Staff
jm_dreams
The bigescape doesn't work on our server so I Won't finish it. I started a new map:D It will be a big island with great jumps. If you think this is only the copy of jm_pyramid, NO The Mayestic pyramid is only the part of the map, You need 125 fps and jump to the top of the pyramid, and there is a hole on it. This is only the entrace of a tunnel with stargate xD That telelport you to the jump island:D some Ss:
Last edited by Creep on September 7th, 2006, 3:47 pm, edited 2 times in total.
Of course
Yes, of course:) I wanna said it in the bigescape's topic, to finish somebody the map:) But please make a text on the level shot with my name, too xD:) Example: Map started by: Cr3-eP, Finished by Inetpub or something like this.
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- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
Little tut
1. make a brush
2. on the top click ''Patch'' and than select simple terain mesh
3. Choose 9 by 9
4. Select your brush
5. Press Y
6. Select ''Paint hights''
7. uncheck the box by: allow soft selection on unhighlighted patches
8. Now press youre left ''alt'' key
9. Now go over youre terain with youre leftmouse clicked en you will see the terain gets up and smoot.
Good luck!
1. make a brush
2. on the top click ''Patch'' and than select simple terain mesh
3. Choose 9 by 9
4. Select your brush
5. Press Y
6. Select ''Paint hights''
7. uncheck the box by: allow soft selection on unhighlighted patches
8. Now press youre left ''alt'' key
9. Now go over youre terain with youre leftmouse clicked en you will see the terain gets up and smoot.
Good luck!
uh, can't see the pictures...
use imageshack.us
use imageshack.us
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- CJ Worshipper
- Posts: 284
- Joined: April 8th, 2006, 9:17 am
- Location: england
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- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
if you did not create the file it is mentioning then my guess would be you dont have your main .gsc set up right...at least that is what happened to me. Here is the basis of a cod2 main .gsc file.
Code: Select all
main()
{
maps\mp\_load::main();
//in this area put references to any of your .gsc files,
//if it is in this file use thread name(); and if it is another
//.gsc file use the above code
ambientPlay("ambient_france"); ///this is the sounds in the background, change it to what you want
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
}
"Zaitsev is a cunt." - Pedsdude
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