[COD4] Oldschool mp_Jump_masterz

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[COD4] Oldschool mp_Jump_masterz

Post by XeloX » February 22nd, 2010, 10:51 am

Well, here goes my first map! spent a lot of time beta testing and bugfixing first to ensure that there are no obvious glitches or exploits!
The map consists of some easy and some hard bounces, an invisible maze, rotating objects, hard and easy strafe's etc.

Firstly let me start of with a couple of screenshots!


1.
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2.
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3.
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4.
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and finally the codepad to my secret room, wich is located at the start

5.
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I will release the code to the keypad to only some people
I will only say that it has 8 didgits and starts with an 8 =)
Well, hope you enjoy the map as much as i did making it!
Find any bugs or have any questions? contact me on xfire : xel0x


To test the map yourself, you can either download it through the download link at the bottom of this post or join my testserver wich can be found in my signature.

Download :
http://www.megaupload.com/?d=L1HH954J
Last edited by XeloX on February 22nd, 2010, 12:30 pm, edited 1 time in total.
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Re: [COD4] Oldschool MP_Jump_masterz

Post by [SoE]_Zaitsev » February 22nd, 2010, 12:15 pm

Looks fun. Not very 'realistic' but who cares!

Also, you posted twice the same screenshot.

And invisible mazes are more annoying than fun. But each to his own ;)

Also, I assume this is the final version so post your download link here in case this topic gets lost:

viewtopic.php?f=16&t=4925
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Re: [COD4] Oldschool mp_Jump_masterz

Post by XeloX » February 22nd, 2010, 12:35 pm

Thanks, removed the double screenshot and added to that topic! yeah this map is not supposed to be realistic hehe
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Infekt » February 22nd, 2010, 12:46 pm

Looks good. I'll be sure to give it a go :)

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Re: [COD4] Oldschool mp_Jump_masterz

Post by XeloX » February 22nd, 2010, 1:14 pm

Its really not that hard.... :(
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Infinite » February 22nd, 2010, 7:51 pm

EDIT: Nvm xD. Will try to find out the code as soon as it's done downloading :D
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Re: [COD4] Oldschool mp_Jump_masterz

Post by CX gamer » February 22nd, 2010, 9:03 pm

I'd be very interested in the code for the key pad, but it would take away the challenge for me.
Can I contact you when my code fails?
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Drofder2004 » February 22nd, 2010, 10:39 pm

XeloX wrote:I will release the code to the keypad to only some people
I will only say that it has 8 didgits and starts with an 8 =)
Only 10,000,000 possible codes, lets start guessing!
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Re: [COD4] Oldschool mp_Jump_masterz

Post by XeloX » February 22nd, 2010, 10:53 pm

ask me and you will get the code, but i wanna keep this private
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Pnin » February 23rd, 2010, 12:03 am

Do you really think people will find the code (if you wont tell)
Otherwise nice map, as Zaitsev said let's leave the realistic alone.

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Re: [COD4] Oldschool mp_Jump_masterz

Post by [SoE]_Zaitsev » February 23rd, 2010, 12:05 am

Well I personally don't mind about realism. But if someone makes a jump map with 'real' jumps (Like Facilities or Stronghold) then it can only become better. It's a big plus ;)
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Re: [COD4] Oldschool mp_Jump_masterz

Post by waywaaaard » February 23rd, 2010, 2:01 am

[SoE]_Zaitsev wrote:Well I personally don't mind about realism. But if someone makes a jump map with 'real' jumps (Like Facilities or Stronghold) then it can only become better. It's a big plus ;)

:D well but it takes much more time to make
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Re: [COD4] Oldschool mp_Jump_masterz

Post by XeloX » February 23rd, 2010, 9:25 am

like jumping is very realistic, i have never seen a guy with an rpg trying to get onto a roof irl tbh ;)
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Rezil » February 23rd, 2010, 10:12 am

XeloX wrote:like jumping is very realistic, i have never seen a guy with an rpg trying to get onto a roof irl tbh ;)
That's actually a very good point. It does have a better 'feel' though when you're jumping from house to house and not platform to platform. ;)
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Hoogie » February 23rd, 2010, 4:11 pm

Will be checking this out, not a fan of invicible mazes and codes you can't figure out except by looking in the script.
You should do like the further you get the more digits you get for the code. Like 8 rooms and at the end of every room you get a number of the code, makes it more fun tbh.
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