Vartazian looking for timer script for a map finish
Moderators: Core Staff, PC Team
Vartazian looking for timer script for a map finish
Hello. Just as title says.. I am looking for a script to keep track of when the player starts and ends and keep track of the time. Then when the player finishes the map, it will spurt out the name of the player and that they finished hard way in "xx:xx.xx" time. I'm looking for an already made script. Any help would be appreciated. (for my new map)
-
- CJ Wannabe
- Posts: 31
- Joined: August 8th, 2013, 1:48 pm
-
- CJ Wannabe
- Posts: 31
- Joined: August 8th, 2013, 1:48 pm
Re: Vartazian looking for timer script for a map finish
example:
Code: Select all
main()
{
thread OnPlayerConnect();
}
OnPlayerConnect()
{
for(;;)
{
level waittill("connecting", player);
player thread onPlayerSpawned();
player.hard = false;
player.easy = false;
player.easy_timer = false;
player.hard_timer = false;
player.endeasy = false;
player.finished = false;
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread initTouch();
}
}
initTouch()
{
self endon("disconnect");
hard = getent("hard","targetname");
testEasy = getentarray("easy","targetname");
finishedEasy = getentarray("finish_easy","targetname");
finished = getentarray("finish_hard","targetname");
for(;;)
{
if(isDefined(hard))
{
if(self isTouching(hard) && self.hard == false)
{
self.hard = true;
self thread fixtimehard();
}
}
if(isDefined(testEasy[0]))
{
if(self isTouching(testEasy[0]) && self.easy == false)
{
self.easy = true;
self thread fixtimeeasy();
wait 1;
}
}
if(isDefined(finishedEasy[0]))
{
if(self isTouching(finishedEasy[0]))
{
self thread finishedEasy();
}
}
if(isDefined(finished[0]))
{
if(self isTouching(finished[0]))
{
self thread finishedHard();
}
}
wait 0.05;
}
}
fixTimeEasy()
{
self endon("disconnect");
if(self.easy_timer == false)
{
self.easy_timer = true;
self thread doEasyTimer();
}
}
fixTimeHard()
{
self endon("disconnect");
if(self.hard_timer == false)
{
self.hard_timer = true;
self thread doHardTimer();
}
}
doHardTimer()
{
self endon("disconnect");
self.hardtimer = newClientHudElem(self);
self.hardtimer SetTenthsTimerUp( 1 );
self.hardtimer.start_time = gettime();
self.hard_hours = 0;
while(1)
{
if(self.finished == false)
{
time = (int((gettime() - self.hardtimer.start_time)/100))/10;
self.allseconds = time;
m = int(time/60);
mtok = strTok(m , ",");
m = mtok[0];
if(int(m) < 10)
self.hard_minutes = "0"+m;
stemp = time - (60 * int(time/60));
stok = strTok(stemp , ",");
stemptemp = stok[0];
if(int(stemptemp) < 10)
self.hard_seconds = "0"+stemptemp;
else
self.hard_seconds = stemptemp;
if(int(self.hard_minutes) > 60)
{
self.hard_hours ++;
}
if(int(self.hard_hours) > 0)
self.finishtime = (self.hard_hours)+":"+(self.hard_minutes)+":"+(self.hard_seconds);
else
self.finishtime = (self.hard_minutes)+":"+(self.hard_seconds);
}
wait 1;
}
}
doEasyTimer()
{
self endon("disconnect");
self.easytimer = newClientHudElem(self);
self.easytimer SetTenthsTimerUp( 1 );
self.easytimer.start_time = gettime();
self.easy_hours = 0;
while(1)
{
if(self.endeasy == false)
{
time = (int((gettime() - self.easytimer.start_time)/100))/10;
self.easy_allseconds = time;
m = int(time/60);
mtok = strTok(m , ",");
m = mtok[0];
if(int(m) < 10)
self.easy_minutes = "0"+m;
stemp = time - (60 * int(time/60));
stok = strTok(stemp , ",");
stemptemp = stok[0];
if(int(stemptemp) < 10)
self.easy_seconds = "0"+stemptemp;
else
self.easy_seconds = stemptemp;
if(int(self.easy_minutes) > 60)
{
self.easy_hours ++;
}
if(int(self.easy_hours) > 0)
self.easy_finishtime = (self.easy_hours)+":"+(self.easy_minutes)+":"+(self.easy_seconds);
else
self.easy_finishtime = (self.easy_minutes)+":"+(self.easy_seconds);
}
wait 1;
}
}
finishedEasy()
{
if(self.endeasy == false && self.easy_timer == true)
{
self.endeasy = true;
self iPrintlnBold("finished easy way in " + self.easy_finishtime);
}
}
finishedHard()
{
if(self.finished == false && self.hard_timer == true)
{
self.finished = true;
self iPrintlnBold("finished hard way in " + self.finishtime);
}
}
Re: Vartazian looking for timer script for a map finish
tyvm man. I hope you already had this code or something because I got someone to do it for me after the map is finished. Thank you though. I will use this if I can't get the other one to work.
Re: Vartazian looking for timer script for a map finish
oi Vart boi, come on Kirks more often ya scum
Who is online
Users browsing this forum: No registered users and 4 guests