Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!
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orestis5
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by orestis5 » September 28th, 2010, 7:29 pm
hello guys.this is my first post.im having a problem with codradiant models.i insert models .i save map and compile it and everything are just nice
![Very Happy :D](./images/smilies/icon_biggrin.gif)
.but when i load map and play it the models are <<ghost>> models.i see them but i pass through them.so does anyone have any idea whats going on???
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
thnx for reading
sorry about bad english
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Rezil
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by Rezil » September 28th, 2010, 7:33 pm
Some models don't have a collision .map file made for them. You just have to clip them yourself.
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orestis5
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by orestis5 » September 28th, 2010, 7:35 pm
how can i clip them?
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Rezil
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by Rezil » September 28th, 2010, 7:49 pm
Xmodels in earlier cods had a collmap file attached to them automatically if one was found, so basically all you did was confuse the guy.
orestis5 wrote:how can i clip them?
By using the clip texture, which I believe is found in textures->common. There are multiple clip textures, just check what it says in the texture name(for example: clip_metal is an invisible texture that behaves like metal when shot/stepped on etc.).
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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orestis5
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by orestis5 » September 29th, 2010, 1:47 pm
well the bullets do not pass inside models only players.as i say i just want to make the <<ghost>> models just normal models.(thnx for the answers)any ideas????
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orestis5
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by orestis5 » September 30th, 2010, 7:41 pm
i had tried everything still got the same problem
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orestis5
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by orestis5 » October 12th, 2010, 2:17 pm
solved!i just cover the inside with caulk.
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Rezil
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by Rezil » October 12th, 2010, 3:21 pm
No, cover the inside with CLIP. While caulk will work if you have no brushes around, as soon as a caulked brush intersects a normal brush it will make a visual hole in it. Use clip.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Rukariox
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by Rukariox » October 12th, 2010, 6:51 pm
Are you sure you are using misc->model instead of script models??
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orestis5
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by orestis5 » October 14th, 2010, 1:42 pm
it wont make a hole....it will make a hole only if you touch it to the ground.......tested.and i tried misc-->model didnt work.anyway thnx for the answers
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orestis5
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by orestis5 » October 14th, 2010, 1:44 pm
and i forgot to say.....i covered the inside with clip but the players could past through them.
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Drofder2004
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by Drofder2004 » October 14th, 2010, 7:22 pm
You used the wrong clip then.
Caulk is a bad choice of texture.
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orestis5
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by orestis5 » October 15th, 2010, 1:03 pm
well if i used the wrong clip tell me which one i should choose.
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Drofder2004
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by Drofder2004 » October 15th, 2010, 8:58 pm
clip_nosight_metal
clip_nosight_dirt
clip_nosight_rock
clip_player
clip_water
clip_snow
clip_weap
If all else fails:
clip_full
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Rezil
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by Rezil » October 16th, 2010, 10:10 am
Or you could try, you know, the one texture that's called CLIP.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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