effects
Moderator: Core Staff
Re: effects
Do you mean in Maps? the effects are in raw/fx. Open it with the Effects Editor from mod tools. Save it, and add it with a script.
So for example.
You found a effect. You saved it in /raw/fx/example/effect.efx
Than you add to your zone files:
and now you can use your effect.
The best is to make a mp_map_fx.gsc
Than you add the following line to your map.gsc
The effect is now in your map.
So for example.
You found a effect. You saved it in /raw/fx/example/effect.efx
Than you add to your zone files:
Code: Select all
fx,example/effect
The best is to make a mp_map_fx.gsc
Code: Select all
main()
{
level._effect["example"] = loadfx ("example/effect");
maps\mp\_fx::loopfx("example", (-512, 0, -210), 9); //Change the coordinats (x, y, z), time
}
Code: Select all
maps\mp\mp_map_fx::main();
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