Chat area specifically for CoDJumper
Moderator: Core Staff
-
Element
- Past/Inactive Team Member
- Posts: 355
- Joined: November 2nd, 2004, 10:09 am
- Location: Chicago
-
Contact:
Post
by Element » January 11th, 2005, 12:22 am
got any beta ss's?
-
Monkey
- Past/Inactive Team Member
- Posts: 670
- Joined: December 8th, 2004, 2:49 pm
- Location: uk
-
Contact:
Post
by Monkey » January 11th, 2005, 7:23 pm
well i think it wud b cool if u released like all the sections you make if u see what i mean
-
Pedsdude
- Site Admin
- Posts: 15909
- Joined: October 15th, 2004, 7:18 pm
- Location: UK
Post
by Pedsdude » January 11th, 2005, 8:12 pm
I could get some beta ss's if you want
Still need to sort this problem with compiling the map, which it doesn't seem to want to do. Also I haven't had much time to work on it recently. Will get ss's on here soon
-
tibby
- CJ Wannabe
- Posts: 9
- Joined: January 9th, 2005, 5:42 pm
Post
by tibby » January 11th, 2005, 10:16 pm
peds how far away is a strafe jump
im just gonna make a simple map for clan members to practise jumping on and i dont know how far apart they have to be for it to be a strafe jump
and yes if its any good i'll share it
-
Monkey
- Past/Inactive Team Member
- Posts: 670
- Joined: December 8th, 2004, 2:49 pm
- Location: uk
-
Contact:
Post
by Monkey » January 11th, 2005, 11:44 pm
76 units it said on a site when i was trying to figure out how to make a wall
-
[SoE]_Zaitsev
- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
-
Contact:
Post
by [SoE]_Zaitsev » January 12th, 2005, 9:29 am
Don't show screenies Peds, it's better that we don't see screenies yet otherwise it's no surprise anymore on how the map looks.
matt101harris wrote:big cock was the first thing that came to my head lol
-
Pedsdude
- Site Admin
- Posts: 15909
- Joined: October 15th, 2004, 7:18 pm
- Location: UK
Post
by Pedsdude » January 14th, 2005, 6:47 pm
Hmm... theres 2 choices:
1. I don't show anyone (other than a tester) what the map looks like, and release it with everything looking as a total surprise.
2. I show people how the map is going so they can see what it looks like, but when I come to releasing it they will have seen most of it.
I think I'll probably go with number 1, as it would be nice to suddenly surprise everyone when I release the map (which in cause you're wondering will be a pretty long time!) and see people's comments on the map from not having seen any of it before.
-
Monkey
- Past/Inactive Team Member
- Posts: 670
- Joined: December 8th, 2004, 2:49 pm
- Location: uk
-
Contact:
Post
by Monkey » January 14th, 2005, 7:14 pm
cool
-
[SoE]_Zaitsev
- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
-
Contact:
Post
by [SoE]_Zaitsev » January 15th, 2005, 5:14 pm
I agree with that choice Peds.
matt101harris wrote:big cock was the first thing that came to my head lol
-
Pedsdude
- Site Admin
- Posts: 15909
- Joined: October 15th, 2004, 7:18 pm
- Location: UK
Post
by Pedsdude » January 16th, 2005, 2:53 pm
OK I sorted the problem I was having with it, but now I've got an even more annoying problem that looks quite serious:
It happens as soon as I start loading the map. Gonna have to have a look on google to see if I can find a solution to this problem. Anyone who has any ideas on how to fix it please let me know
-
[SoE]_Zaitsev
- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
-
Contact:
Post
by [SoE]_Zaitsev » January 16th, 2005, 3:04 pm
Talking about maps, the ''fall to death'' map doesn't work Peds.
It doesn't show up in my map list
matt101harris wrote:big cock was the first thing that came to my head lol
-
Pedsdude
- Site Admin
- Posts: 15909
- Joined: October 15th, 2004, 7:18 pm
- Location: UK
Post
by Pedsdude » January 16th, 2005, 3:05 pm
Maybe he hasn't got an ARENA file? Just load console and type '/map tribute'
-
Monkey
- Past/Inactive Team Member
- Posts: 670
- Joined: December 8th, 2004, 2:49 pm
- Location: uk
-
Contact:
Post
by Monkey » January 16th, 2005, 11:18 pm
a new jump map?
-
woCooM
- Past/Inactive Team Member
- Posts: 886
- Joined: November 2nd, 2004, 6:06 pm
- PSN ID: Sanctifico
- Location: I.I.T.Y.I.W.H.T.K.Y! <work it out!
-
Contact:
Post
by woCooM » January 17th, 2005, 12:24 pm
tibby
a strafe jump is about 192 units on a perfect level...
however i think destiny can jump about 200units..
best bet is to try diffrent units and note the possability..
125fps jumps are about 40 or so units
again experement
Some People Look Back on WWII, I LIVE IT!
Для Матb россия!
-
tibby
- CJ Wannabe
- Posts: 9
- Joined: January 9th, 2005, 5:42 pm
Post
by tibby » January 17th, 2005, 4:56 pm
thnx woocom
Users browsing this forum: No registered users and 2 guests