jump/bounce pads (like in quake 3)
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jump/bounce pads (like in quake 3)
does n e 1 know how 2 make them? i saw on modsonline that for sof2 there is a function in radiant to make jump pads, but it doesn't exist for cod radiant so this would b a scripting job. i think noodle tried it but said he couldn't get it working properly...
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The closest thing CoD has to a 'jump pad' is a diagonal ladder.
I believe the only way to do this is game scripting (not map scripting) and would end up having a mod instead of a map. But even then I doubt it is possible to do it
Will have a look more in depth 2moro, but nothing can be promised
I believe the only way to do this is game scripting (not map scripting) and would end up having a mod instead of a map. But even then I doubt it is possible to do it
Will have a look more in depth 2moro, but nothing can be promised
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Well, as I guess we have figured it is impossible to make a jumppad...
But, it is possible to make a simluated jump pad.
In other words, script a platform using a gravity movement, this make it seem like your flying in a very smooth way.
I have been playing around with it all day, and to get it working has been a lot of trial and error.
I will make a small map with it in use, and upload it...
But, it is possible to make a simluated jump pad.
In other words, script a platform using a gravity movement, this make it seem like your flying in a very smooth way.
I have been playing around with it all day, and to get it working has been a lot of trial and error.
I will make a small map with it in use, and upload it...
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Well. Finally got it working quite nicely.
I have provided the gsc's, bsp and map file. Put them into the relevant directory (ones you use). Here
Like i said, the scripting on this jumppad, only work works the height and distance i have set it to (again trial and error). You will have to change it around to suit your map.
Change the gsc's to set different heights/lengths.
The jumppad movement is called "movegravity" and the parameters are "((x, y, z), time)" although in my experience today, its about judgement and not correct figures
The other part you need to change is the final movement "moveto". This is where the centre of the origin is, and also the centre of the brush that makes the jump look realistic.
Have Fun
I have provided the gsc's, bsp and map file. Put them into the relevant directory (ones you use). Here
Like i said, the scripting on this jumppad, only work works the height and distance i have set it to (again trial and error). You will have to change it around to suit your map.
Change the gsc's to set different heights/lengths.
The jumppad movement is called "movegravity" and the parameters are "((x, y, z), time)" although in my experience today, its about judgement and not correct figures
The other part you need to change is the final movement "moveto". This is where the centre of the origin is, and also the centre of the brush that makes the jump look realistic.
Have Fun
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A lot of thinking, searching and applyingjesusfreak wrote:How did you figure this out. I would like to know cause i like to do things on my own not with help like that.
Thought of a different way of "boosting" people to higher grounds - Using an invisible wall/some form of anti gravity.
Searched mods online for gravity. Found the a scripting guide (which I already had) and found a command in it called movegravity...
Applied that to an invisible brush and tweaked it
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Put all files (except map) in c:/program files/main/maps/mp/(UA)Ursemmer wrote:Ive downloadet it but where to put it to play it? And its a rar bestand :S
Then open CoD and type in console...
/devmap jumppadmap2
(Is not a full map or anything, its just an example of a "jumppad")
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Sorry I use WinRaR instead of winzip. Download Winrar and scrap winzip tbh.(UA)Ursemmer wrote:Ive downloadet a RAR and i quess thats not good :S
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Thanks, teleport script... would like to see that in action... (thought it wasn't possible?)Noodle wrote:Wow, Drofder, nice work. Ive been trying to script one of these for a while, never thought of doing it the way you did in yours, been trying to adapt my teleporter script. This will come in useful
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Well, the save mod is like a teleport? (although if your falling and respawn, your fall still hurts.Koek!e' wrote:I know it's possible under the Quake III engine,
but it's possible in CoD aswell?
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